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#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
};
enum {
TD_BC = 0
};
tap_dance_action_t tap_dance_actions[] = {
[TD_BC] = ACTION_TAP_DANCE_DOUBLE(KC_B, KC_C)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_A, TD(TD_BC)
)
};
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