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/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = {
{0, C3_3, C2_3, C1_3}, // L01
{0, C3_4, C2_4, C1_4}, // L02
{0, C9_5, C8_5, C7_5}, // L03
{0, C9_6, C8_6, C7_6}, // L04
{0, C6_1, C5_1, C4_1}, // L05
{0, C6_2, C5_2, C4_2}, // L06
{0, C6_3, C5_3, C4_3}, // L07
{0, C6_6, C5_6, C4_6}, // L08
{0, C9_1, C8_1, C7_1}, // L09
{0, C9_2, C8_2, C7_2}, // L10
{0, C9_3, C8_3, C7_3}, // L11
{0, C9_4, C8_4, C7_4}, // L12
{0, C3_11, C2_11, C1_11}, // L13
{0, C3_12, C2_12, C1_12}, // L14
{0, C3_13, C2_13, C1_13}, // L15
{0, C3_14, C2_14, C1_14}, // L16
{0, C6_9, C5_9, C4_9}, // L17
{0, C6_10, C5_10, C4_10}, // L18
{0, C6_11, C5_11, C4_11}, // L19
{0, C6_14, C5_14, C4_14}, // L20
{0, C6_16, C5_16, C4_16}, // L21
{0, C6_15, C5_15, C4_15}, // L22
};
led_config_t g_led_config = { {
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 11 },
{ 12, 13, 14, 15 },
{ 16, 17, 18, 19 },
{ 20, NO_LED, 21, NO_LED}
}, {
{0,0}, {20,0}, {40,0}, {60,0},
{0,13}, {20,13}, {40,13}, {60,13},
{0,25}, {20,25}, {40,25}, {60,25},
{0,38}, {20,38}, {40,38}, {60,38},
{0,50}, {20,50}, {40,50}, {60,57},
{10,63}, {40,63}
}, {
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4,
} };
bool rgb_matrix_indicators_kb(void) {
if (!rgb_matrix_indicators_user()) {
return false;
}
if (host_keyboard_led_state().num_lock) {
rgb_matrix_set_color(4, 0xFF, 0xFF, 0xFF);
}
return true;
}
#endif
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