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/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#    undef ENABLE_RGB_MATRIX_SOLID_COLOR                        // Static single hue, no speed support
#    undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN                   // Static gradient top to bottom, speed controls how much gradient changes
#    undef ENABLE_RGB_MATRIX_BAND_SAT                           // Single hue band fading saturation scrolling left to right
#    undef ENABLE_RGB_MATRIX_BAND_VAL                           // Single hue band fading brightness scrolling left to right
#    undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT                  // Single hue 3 blade spinning pinwheel fades saturation
#    undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT                    // Single hue spinning spiral fades saturation
#    undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL                  // Full dual gradients scrolling out to in
#    undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL                       // Full gradient spinning spiral around center of keyboard

#    undef ENABLE_RGB_MATRIX_DIGITAL_RAIN    // That famous computer simulation
#    undef ENABLE_RGB_MATRIX_TYPING_HEATMAP  // How hot is your WPM!

#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE        // Hue & value pulse near a single key hit then fades value out
// #    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE   // Hue & value pulse near multiple key hits then fades value out
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS       // Hue & value pulse the same column and row of a single key hit then fades value out
// #    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS  // Hue & value pulse the same column and row of multiple key hits then fades value out
// #    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS       // Hue & value pulse away on the same column and row of a single key hit then fades value out
// #    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS  // Hue & value pulse away on the same column and row of multiple key hits then fades value out
//#    undef ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
// #    undef ENABLE_RGB_MATRIX_MULTISPLASH   // Full gradient & value pulse away from multiple key hits then fades value out
// #    undef ENABLE_RGB_MATRIX_SOLID_SPLASH  // Hue & value pulse away from a single key hit then fades value out
//#    undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out

#endif