summaryrefslogtreecommitdiff
path: root/keyboards/winry/winry315/config.h
blob: a39e9c0b4c040c0ada1039b9df73ff81c84170d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
// Copyright 2022 Sergey Vlasov (@sigprof)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once


// Key matrix size.
#define MATRIX_ROWS 1
#define MATRIX_COLS 24

// Key pins (including encoder press switches).
// The NO_PIN entries are reserved for encoder rotation mappings.
#define DIRECT_PINS                                                                                                                \
    {                                                                                                                              \
        { F4, C7, D4, D5, D1, F5, C6, D6, D3, D2, F6, B6, D7, B4, B5, B2, D0, E6, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN } \
    }

// clang-format off

// Encoder pins.
// Encoder numbering (assuming the default board orientation with encoders on
// the top side):
//   0 - left
//   1 - center (with a longer shaft and a larger knob)
//   2 - right
#define ENCODERS_PAD_A { F1, B0, B3 }
#define ENCODERS_PAD_B { F0, B1, B7 }
#define ENCODER_RESOLUTION 4

// Encoder mappings (used for VIA).
#define ENCODERS 3
#define ENCODERS_CW_KEY  { { 22, 0 }, { 18, 0 }, { 20, 0 } }
#define ENCODERS_CCW_KEY { { 23, 0 }, { 19, 0 }, { 21, 0 } }

// clang-format on

// RGB LED parameters.
// This PCB uses a single chain of WS2812-compatible addressable RGB LEDs for
// per-key backlight and underglow.
#define RGB_DI_PIN F7
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 150

// RGB Lighting configuration.  This mode is used by the vendor firmware, and
// can be chosen if the full RGB Matrix support is not desired for some reason.
#ifdef RGBLIGHT_ENABLE
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_SLEEP
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_SNAKE
#    define RGBLIGHT_EFFECT_KNIGHT
#    define RGBLIGHT_EFFECT_CHRISTMAS
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_RGB_TEST
#    define RGBLIGHT_EFFECT_ALTERNATING
#endif

// RGB Matrix configuration.
#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_LED_COUNT RGBLED_NUM
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL

#    define RGB_MATRIX_CENTER \
        { 35, 35 }

#    define RGB_DISABLE_WHEN_USB_SUSPENDED

// This option is required for the TYPING_HEATMAP and DIGITAL_RAIN effects,
// both of which are disabled below, so the common support for those effects is
// disabled too.
#    undef RGB_MATRIX_FRAMEBUFFER_EFFECTS

// This option is required for reactive effects; disabling this option will
// implicitly disable all of them.
#    define RGB_MATRIX_KEYPRESSES

#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
// different from the physical layout; it also has problems when underglow
// LEDs are present, or when multiple LEDs are associated with the same key.
#    undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL

// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
// is defined.  Both of these effects currently don't work properly when the
// key matrix does not match the physical layout, so they are disabled.
#    undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    undef ENABLE_RGB_MATRIX_DIGITAL_RAIN

// Reactive effects; can be enabled only if at least one of
// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif

// Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed.
#define DEBOUNCE 5