summaryrefslogtreecommitdiff
path: root/keyboards/ungodly/launch_pad/config.h
blob: 7cad816e3de551271b69ccbc88dada70752f7bf1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/* Copyright 2020 Ungodly Design <hello@ungodly.design>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x5544 // "UD" = Ungodly Design
#define PRODUCT_ID      0x4C50 // "LP" = Launch Pad
#define DEVICE_VER      0x9999
#define MANUFACTURER    Ungodly Design
#define PRODUCT         Launch Pad

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 4

/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5 }
#define MATRIX_COL_PINS { B0, B1, B2, B3 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Rotary Encoder Assignment */
#define ENCODERS_PAD_A { C6 }
#define ENCODERS_PAD_B { B6 }
#define ENCODER_RESOLUTION 2

/* Midi Slider */
#define SLIDER_PIN F6
#define MIDI_ADVANCED

/* RGB Matrix configuration */
#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_KEYPRESSES
#endif

#define RGB_DI_PIN F7
#ifdef RGB_MATRIX_ENABLE
#    define RGBLED_NUM 22
#    define DRIVER_LED_TOTAL RGBLED_NUM
#    define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #    define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #    define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #    define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL  // default mode

/* Reduce the firmware size by only enabling the rgb animations you desire. */
#    define DISABLE_RGB_MATRIX_ALPHAS_MODS
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BREATHING
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_VAL
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define DISABLE_RGB_MATRIX_CYCLE_ALL
#    define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define DISABLE_RGB_MATRIX_DUAL_BEACON
// #    define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON
#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define DISABLE_RGB_MATRIX_RAINDROPS
#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

#define LOCKING_RESYNC_ENABLE