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/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* Each layer gets a name for readability, which is then used in the keymap matrix below.
* The underscores don't mean anything - you can have a layer called STUFF or any other name.
*/
enum layers {
_BASE = 0,
_RGB,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB),
KC_LGUI, KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_RGB] = LAYOUT(
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
}
return true;
}
#endif
#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_RGB 213, 255, 64
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{10, 4, HSV_OFF}
);
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 1, HSV_CAPS}
);
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_BASE}
);
const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_RGB}
);
/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
ug_default_layer,
ug_caps_layer,
ug_base_layer,
ug_rgb_layer
);
void keyboard_post_init_user(void) {
/* Enable the LED layers and set the initial state */
rgblight_layers = ug_layers;
rgblight_set_layer_state(0, true);
rgblight_set_layer_state(2, true);
}
layer_state_t layer_state_set_user(layer_state_t state) {
/* Both layers will light up if both kb layers are active, latter overrides */
rgblight_set_layer_state(2, layer_state_cmp(state, 0));
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
#endif
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