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// Copyright 2022 takashicompany (@takashicompany)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define XXX KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, \
k13, k14, k15, k16, k20, k21, k22, k23, k24, k25, \
k26, k30, k31, k32, k33, k34, k35, k36, k40, k41, \
k42, k43, k44, k45, k46, k50, k51, k52 \
) { \
{ k00, k01, k02, k03, k04, k05, k06 }, \
{ k10, k11, k12, k13, k14, k15, k16 }, \
{ k20, k21, k22, k23, k24, k25, k26 }, \
{ k30, k31, k32, k33, k34, k35, k36 }, \
{ k40, k41, k42, k43, k44, k45, k46 }, \
{ k50, k51, k52, XXX, XXX, XXX, XXX } \
}
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