summaryrefslogtreecommitdiff
path: root/keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c
blob: 6937007e5c41406beb21ea1929a02473dbc4d85b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
/* Copyright 2021 John Ezra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H

enum kyria_layers {
  _HNTS,
  _GAME,
  _NUMPAD,
  _LOWER,
  _RAISE,
  _ADJUST
};

enum kyria_keycodes {
  HNTS = SAFE_RANGE,
  ESC_NUM,
  LOWER,
  RAISE,
  MSS_CTL,
  CPY_PST,
  UNDO,
  FIND
};

#define HNTS DF(_HNTS)
#define GAME TG(_GAME)
#define NUMPAD TG(_NUMPAD)
#define MSS_CTL MT(MOD_LCTL, C(KC_UP))
#define BSP_CMD MT(MOD_LGUI, KC_BSPC)
#define TAB_CMD MT(MOD_LGUI, KC_TAB)
#define SFT_ENT MT(MOD_LSFT, KC_ENT)
#define ALT_ESC MT(MOD_LALT, KC_ESC)
#define ALT_TAB A(KC_TAB)
#define UNDO G(KC_Z)
#define FIND G(KC_F)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/*
 * Default: HNTS
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * |  Find |   Z   |   R   |   L   |   D   |   W   |                                  |   Y   |   P   |   U   |   X   |   Q   |  | \  |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * |Cpy/Pst|   H   |   N   |   T   |   S   |   C   |                                  |   B   |   I   |   E   |   O   |   A   |  ` ~  |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |  Undo |   K   |   V   |   M   |   F   |   G   |  Esc  |MssnCtl|  |MssnCtl|  Esc  |   J   |  ; :  |  , <  |  . >  |  / ?  |  ' "  |
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         | Numpad| Enter | Lower | Space | BSPC  |  |  Tab  | Shift | Raise |  Del  | Caps  |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_HNTS] = LAYOUT(
       FIND,    KC_Z,    KC_R,    KC_L,    KC_D,    KC_W,                                         KC_Y,    KC_P,    KC_U,    KC_X,    KC_Q, KC_BSLS,
    CPY_PST,    KC_H,    KC_N,    KC_T,    KC_S,    KC_C,                                         KC_B,    KC_I,    KC_E,    KC_O,    KC_A,  KC_GRV,
       UNDO,    KC_K,    KC_V,    KC_M,    KC_F,    KC_G, ALT_ESC, MSS_CTL,   MSS_CTL, ALT_ESC,   KC_J, KC_SCLN, KC_COMM,  KC_DOT, KC_SLSH, KC_QUOT,
                                NUMPAD, SFT_ENT,   LOWER,  KC_SPC, BSP_CMD,   TAB_CMD, SFT_ENT,  RAISE,  KC_DEL, KC_CAPS
),

/*
 * Game: Gaming Layer
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * |   0   |   Z   |   R   |   L   |   D   |   W   |                                  |   Y   |   P   |   U   |   X   |   Q   |  Esc  |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * |   1   |   H   |   N   |   T   |   S   |   C   |                                  |   B   |   I   |   E   |   O   |   A   | Enter |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |   2   |   K   |   V   |   M   |   F   |   G   |   8   |   9   |  |Default|  Esc  |   J   |  ; :  |  , <  |  . >  |  / ?  |Alt+Tab|
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         |   3   |   4   |   5   |   6   |   7   |  |  Tab  | Shift | Raise |  Del  | Caps  |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_GAME] = LAYOUT(
       KC_0,    KC_Z,    KC_R,    KC_L,    KC_D,    KC_W,                                         KC_Y,    KC_P,    KC_U,    KC_X,    KC_Q,  KC_ESC,
       KC_1,    KC_H,    KC_N,    KC_T,    KC_S,    KC_C,                                         KC_B,    KC_I,    KC_E,    KC_O,    KC_A,  KC_ENT,
       KC_2,    KC_K,    KC_V,    KC_M,    KC_F,    KC_G,    KC_8,    KC_9,      GAME, ALT_ESC,   KC_J, KC_SCLN, KC_COMM,  KC_DOT, KC_SLSH, ALT_TAB,
                                  KC_3,    KC_4,    KC_5,    KC_6,    KC_7,   TAB_CMD, SFT_ENT,  RAISE,  KC_DEL, KC_CAPS
),

/*
 * Numpad
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * |   *   |   +   |   7   |   8   |   9   |   0   |                                  |       |       |       |       |       |       |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * |   /   |   -   |   4   |   5   |   6   |   (   |                                  |       | Left  |  Up   | Down  | Right |       |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |   =   |   .   |   1   |   2   |   3   |   )   |       |       |  |       |       |       |       |       |       |       |       |
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         |       |       |       |       |       |  |       |       |       |       |       |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_NUMPAD] = LAYOUT(
    KC_ASTR, KC_PLUS,    KC_7,    KC_8,    KC_9,    KC_0,                                      _______, _______, _______, _______, _______, _______,
    KC_SLSH, KC_MINS,    KC_4,    KC_5,    KC_6, KC_LPRN,                                      _______, KC_LEFT,   KC_UP, KC_DOWN, KC_RGHT, _______,
     KC_EQL,  KC_DOT,    KC_1,    KC_2,    KC_3, KC_RPRN, _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______,
                               _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______
),

/*
 * Lower: Symbols & Media
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * |  Tab  |   *   |   /   |   +   |   -   |   =   |                                  |   |   |   {   |   }   |   @   |   !   |   `   |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * | Enter | Left  |  Up   | Down  | Right |       |                                  |   \   |   (   |   )   |   $   |   #   |   ~   |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |  Esc  | Vol-  | Vol+  | Prev  | Play  |  Next |       |       |  |       |       |   _   |   [   |   ]   |   ^   |   %   |   &   |
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         |       |       |       |       |       |  |       |       |       |       |       |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_LOWER] = LAYOUT(
    KC_TAB,  KC_ASTR, KC_SLSH, KC_PLUS, KC_MINS,  KC_EQL,                                      KC_PIPE, KC_LCBR, KC_RCBR,   KC_AT, KC_EXLM,  KC_GRV,
    KC_ENT,  KC_LEFT,   KC_UP, KC_DOWN, KC_RGHT, _______,                                      KC_BSLS, KC_LPRN, KC_RPRN,  KC_DLR, KC_HASH, KC_TILD,
    KC_ESC,  KC_VOLD, KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______,  _______, _______, KC_UNDS, KC_LBRC, KC_RBRC, KC_CIRC, KC_PERC, KC_AMPR,
                               _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______
),

/*
 * Raise: Numbers
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * |       |  F1   |  F2   |  F3   |  F4   |  F5   |                                  |   F6  |   F7  |   F8  |   F9  |  F10  |  F11  |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * |       |   1   |   2   |   3   |   4   |   5   |                                  |   6   |   7   |   8   |   9   |   0   |  F12  |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |       |       |       |       |       |       |       |       |  |       |       |       |  Left |   Up  |  Down | Right |  Esc  |
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         |       |       |       |       |       |  |       |       |       |       |       |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_RAISE] = LAYOUT(
    _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                                        KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,
    _______,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                                         KC_6,    KC_7,    KC_8,    KC_9,    KC_0,  KC_F12,
    _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______, _______, KC_LEFT,   KC_UP, KC_DOWN, KC_RGHT,  KC_ESC,
                               _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______
),

/*
 * Adjust: Function Keys & RGB
 *
 * ,-----------------------------------------------.                                  ,-----------------------------------------------.
 * | Reset |       |       |       |       |       |                                  |       |  NKRO |CG SWAP|       |       | HNTS  |
 * |-------+-------+-------+-------+-------+-------|                                  |-------+-------+-------+-------+-------+-------|
 * |       |  TOG  |  SAI  |  HUI  |  VAI  |  MOD  |                                  |       |Bright+|Bright-|       |       |       |
 * |-------+-------+-------+-------+-------+-------+---------------.  ,---------------+-------+-------+-------+-------+-------+-------|
 * |       |       |  SAD  |  HUD  |  VAD  | RMOD  |       |       |  |       |       |       |       |       |       |       |       |
 * `-------+-------+-------+-------+-------+-------+-------+-------|  |-------+-------+-------+-------+-------+-----------------------'
 *                         |       |       |       |       |       |  |       |       |       |       |       |
 *                         `---------------------------------------'  `---------------------------------------'
 */

[_ADJUST] = LAYOUT(
   RESET,   _______, _______, _______, _______, _______,                                     _______, NK_TOGG, CG_TOGG, _______,    GAME,    HNTS,
   _______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD,                                     _______, KC_BRIU, KC_BRID, _______, _______, _______,
   _______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______,  _______, _______, _______, _______, _______, _______, _______, _______,
                             _______, _______, _______, _______, _______,  _______, _______, _______, _______, _______
),

};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case CPY_PST:  // Hold to Copy, Hold with GUI to Cut, Tap to Paste
      {
      static uint16_t copy_paste_timer;
        if (record->event.pressed) {
          copy_paste_timer = timer_read();
        } else {
           if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {
             if (get_mods() & MOD_MASK_GUI) {
               tap_code16(LGUI(KC_X));
             } else {
               tap_code16(LGUI(KC_C));
             }
           } else {
             tap_code16(LGUI(KC_V));
           }
        }
      }
      break;
    case MSS_CTL:
      if (record->event.pressed && record->tap.count) {
          tap_code16(C(KC_UP));
          return false;
      }
      break;
    case UNDO:  // Tap to Undo, Tap with GUI to Redo
      if (get_mods() & MOD_MASK_GUI) {
        if (record->event.pressed) {
          tap_code(KC_Y);
        }
        return false;
      }
      break;
    case FIND:  // Tap to Find, Tap with GUI to Select All
      if (get_mods() & MOD_MASK_GUI) {
        if (record->event.pressed) {
          tap_code(KC_A);
        }
        return false;
      }
      break;
    }
  return true;
};

const key_override_t ctrl_h = ko_make_basic(MOD_MASK_CTRL, KC_H, C(KC_LEFT)); //MocOS Desktop Navigation
const key_override_t ctrl_n = ko_make_basic(MOD_MASK_CTRL, KC_N, C(KC_UP));  //MocOS Desktop Navigation
const key_override_t ctrl_t = ko_make_basic(MOD_MASK_CTRL, KC_T, C(KC_DOWN));  //MocOS Desktop Navigation
const key_override_t ctrl_s = ko_make_basic(MOD_MASK_CTRL, KC_S, C(KC_RGHT));  //MocOS Desktop Navigation
const key_override_t bsp_del = ko_make_basic(MOD_MASK_SHIFT, BSP_CMD, KC_DEL);  //  Shift+Bksp sends Delete

const key_override_t **key_overrides = (const key_override_t *[]){
    &ctrl_h,
    &ctrl_n,
    &ctrl_t,
    &ctrl_s,
    &bsp_del,
    NULL
};