summaryrefslogtreecommitdiff
path: root/keyboards/spacetime/keymaps/kyleterry/keymap.c
blob: 5aaab878145dffa66f7f2cbeb158a05221eaee9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/* Copyright 2019 Kyle Terry
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

#define LOWER       MO(_LOWER)
#define RAISE       MO(_RAISE)
#define NUM         MO(_NUM)
#define CTL_ESC     CTL_T(KC_ESC)
#define OS_LGUI     OSM (MOD_LGUI)
#define SGAME       TO(_GAMING)
#define SQWER       TO(_QWERTY)

enum layers {
  _QWERTY,
  _GAMING,
  _LOWER,
  _RAISE,
  _ADJUST,
  _NUM
};

enum {
  /* tap dance for raise and lower layer switching */
  TD_RL = 0,
  /* tap dance for common cording */
  TD_C  = 1,
  /* tap dance for media keys */
  TD_MD = 2,
};

/*  layer template:
 *  [_LAYER] = LAYOUT(
 *    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______,
 *    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______,
 *    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______,
 *        _______,                        _______, _______, _______,   _______, _______, _______,                        _______
 *  ),
 */

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_QWERTY] = LAYOUT(
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,   KC_LCTL,    TD(TD_C),KC_Y,    KC_U,   KC_I,    KC_O,     KC_P,    KC_BSPC,
    CTL_ESC, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,   KC_LALT,    KC_ENT,  KC_H,    KC_J,   KC_K,    KC_L,     KC_SCLN, KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,   NUM,        OS_LGUI, KC_N,    KC_M,   KC_COMM, KC_DOT,   KC_SLSH, KC_RSFT,
        KC_LCTL,                        OS_LGUI, KC_SPC, LOWER,      RAISE,   KC_SPC,  OS_LGUI,                        KC_RALT
  ),

  [_GAMING] = LAYOUT(
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,   KC_LCTL,    TD(TD_C),KC_Y,    KC_U,   KC_I,    KC_O,     KC_P,    KC_BSPC,
    KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,   KC_ESC,     KC_ENT,  KC_H,    KC_J,   KC_K,    KC_L,     KC_SCLN, KC_QUOT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,   NUM,        OS_LGUI, KC_N,    KC_M,   KC_COMM, KC_DOT,   KC_SLSH, KC_RSFT,
        KC_LALT,                        KC_V,    KC_SPC, LOWER,      RAISE,   KC_SPC,  OS_LGUI,                        KC_RALT
  ),

  [_LOWER] = LAYOUT(
    KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_LPRN,   KC_RPRN, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
    _______, _______, _______, _______, _______, _______, KC_LBRC,   KC_RBRC, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
    _______, _______, _______, _______, _______, _______, KC_LCBR,   KC_RCBR, _______, _______, _______, _______, TD(TD_MD), KC_MNXT,
        _______,                        _______, _______, _______,   _______, _______, _______,                        _______
  ),

  [_RAISE] = LAYOUT(
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    _______,   _______, KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_DEL,
    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,     _______, _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS,
    _______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,    _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU,
        _______,                        _______, _______, _______,   _______, _______, _______,                        _______
  ),

  [_ADJUST] = LAYOUT(
    _______, _______, KC_PGUP, _______, _______, _______, SQWER,     _______, _______, _______, KC_INS,  _______, KC_PSCR, _______,
    _______, KC_HOME, KC_PGDN, KC_END,  _______, _______, SGAME,     _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,
    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______,
        _______,                        _______, _______, _______,   _______, _______, _______,                        _______
  ),

  [_NUM] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, KC_7,    KC_8,    KC_9,    KC_ASTR,
    _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, KC_4,    KC_5,    KC_6,    KC_MINS,
    _______, _______, _______, _______, _______, _______, _______,   _______, _______, KC_DOT,  KC_1,    KC_2,    KC_3,    KC_PLUS,
        _______,                        _______, _______, _______,   _______, _______, _______,                        KC_0
  )
};

layer_state_t layer_state_set_user(layer_state_t state) {
  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

void td_common(tap_dance_state_t *state, void *user_data) {
  switch (state->count) {
    case 1:
      /* this case handles ctrl+o which is my tmux prefix
       */
      tap_code16(C(KC_O));
      reset_tap_dance(state);
      break;
    case 2:
      /* this case handles shift+insert which is a common way
       * for me to paste text in linux
       */
      tap_code16(S(KC_INS));
      reset_tap_dance(state);
      break;
  }
}

void td_media(tap_dance_state_t *state, void *user_data) {
  switch (state->count) {
    case 1:
      tap_code16(KC_MPLY);
      reset_tap_dance(state);
      break;
    case 2:
      tap_code16(KC_MUTE);
      reset_tap_dance(state);
      break;
  }
}

tap_dance_action_t tap_dance_actions[] = {
  [TD_C]  = ACTION_TAP_DANCE_FN(td_common),
  [TD_MD] = ACTION_TAP_DANCE_FN(td_media),
};