summaryrefslogtreecommitdiff
path: root/keyboards/silverbullet44/config.h
blob: 5e011267f1fd84c2c1492a3f132360f719657c97 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
Copyright 2019 SwanMatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 6

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { B3, B1, F7, F6, F5, F4 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
#define MASTER_RIGHT

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
  //#define RGBLIGHT_SPLIT
  #define RGBLED_SPLIT {26, 26}
  #define RGBLED_NUM 52
  #ifdef RGB_MATRIX_ENABLE
    #define RGB_MATRIX_LED_COUNT 52
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150

    #define RGB_MATRIX_HUE_STEP 8
    #define RGB_MATRIX_SAT_STEP 8
    #define RGB_MATRIX_VAL_STEP 8
    #define RGB_MATRIX_SPD_STEP 8

    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

    #define RGB_MATRIX_KEYPRESSES  // reacts to keypresses

    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
  #else
    #define RGBLIGHT_LED_MAP { 0,1,2,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,3,4,5,6, \
                              26,27,28,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,29,30,31,32 }
    #define RGBLIGHT_HUE_STEP 8
    #define RGBLIGHT_SAT_STEP 8
    #define RGBLIGHT_VAL_STEP 8
    #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
  //#define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//  #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
    #define RGBLIGHT_EFFECT_BREATHING
    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
    #define RGBLIGHT_EFFECT_SNAKE
//  #define RGBLIGHT_EFFECT_KNIGHT
//  #define RGBLIGHT_EFFECT_CHRISTMAS
//  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//  #define RGBLIGHT_EFFECT_RGB_TEST
//  #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
  /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
    #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  /*==== use exp() and sin() ====*/
    #define RGBLIGHT_EFFECT_BREATHE_CENTER 2     // 1 to 2.7
    #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
/*== customize snake effect ==*/
    #define RGBLIGHT_EFFECT_SNAKE_LENGTH RGBLED_NUM
/*== customize knight effect ==*/
    #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 6
  #endif
#endif

/* Audio */
#ifdef AUDIO_ENABLE
  #define AUDIO_PIN B6
  #define STARTUP_SONG SONG(STARTUP_SOUND)
  #define AUDIO_CLICKY
  #define AUDIO_CLICKY_FREQ_RANDOMNESS 1.0f
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 10

//#define RETRO_TAPPING

#ifdef MOUSEKEY_ENABLE
  #define MOUSEKEY_INTERVAL 20
  #define MOUSEKEY_MAX_SPEED 5
  #define MOUSEKEY_TIME_TO_MAX 60
#endif

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0