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// Copyright 2023 Steven Karrmann
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_COLEMAK,
_SYMBOL,
_FUNCTION
};
#define SYM_TAB LT(_SYMBOL, KC_TAB)
#define FUN_SPC LT(_FUNCTION, KC_SPC)
#define QWERTY DF(_QWERTY)
#define COLEMAK DF(_COLEMAK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_GRV , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_MINS,
KC_EQL , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL
),
[_COLEMAK] = LAYOUT(
KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_MINS,
KC_EQL , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT,
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_APP , KC_DEL , SYM_TAB, KC_ESC , KC_ENT , FUN_SPC, KC_BSPC, KC_APP , KC_RGUI, KC_RALT, KC_RCTL
),
[_SYMBOL] = LAYOUT(
KC_TILD, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_UNDS,
KC_PLUS, KC_EXLM, KC_LPRN, KC_RPRN, KC_DLR , KC_AMPR, KC_PIPE, KC_HASH, KC_LCBR, KC_RCBR, KC_COLN, KC_DQUO,
_______, KC_AT , KC_LBRC, KC_RBRC, KC_BSLS, KC_PERC, KC_CIRC, KC_ASTR, KC_LABK, KC_RABK, KC_QUES, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FUNCTION] = LAYOUT(
QK_BOOT, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_PSCR, KC_SCRL, KC_HOME, KC_PGDN, KC_PGUP, KC_END , QWERTY ,
_______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_INS , KC_CAPS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, COLEMAK,
_______, KC_F9 , KC_F10 , KC_F11 , KC_F12 , RGB_TOG, KC_NUM , KC_MUTE, KC_VOLD, KC_VOLU, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
const rgblight_segment_t PROGMEM rgb_scroll_lock[] = RGBLIGHT_LAYER_SEGMENTS(
{6, 3, HSV_BLUE}
);
const rgblight_segment_t PROGMEM rgb_caps_lock[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 3, HSV_GREEN}
);
const rgblight_segment_t PROGMEM rgb_num_lock[] = RGBLIGHT_LAYER_SEGMENTS(
{16, 3, HSV_RED}
);
const rgblight_segment_t PROGMEM rgb_qwerty[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 6, HSV_YELLOW},
{9, 2, HSV_YELLOW},
{14, 2, HSV_YELLOW},
{19, 6, HSV_YELLOW}
);
const rgblight_segment_t PROGMEM rgb_colemak[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 6, HSV_CYAN},
{9, 2, HSV_CYAN},
{14, 2, HSV_CYAN},
{19, 6, HSV_CYAN}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
rgb_scroll_lock,
rgb_caps_lock,
rgb_num_lock,
rgb_qwerty,
rgb_colemak
);
void keyboard_post_init_user(void) {
rgblight_layers = rgb_layers;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.scroll_lock);
rgblight_set_layer_state(1, led_state.caps_lock);
rgblight_set_layer_state(2, led_state.num_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(3, layer_state_cmp(state, _QWERTY));
rgblight_set_layer_state(4, layer_state_cmp(state, _COLEMAK));
return state;
}
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