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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x3061
#define DEVICE_VER      0x0002
#define MANUFACTURER    Legonut
#define PRODUCT         "Project Zen"
#define DESCRIPTION     "Split gaming keyboard"

/* key matrix size */
// Rows are doubled-up

// wiring of each half
#ifdef CONVERT_TO_PROTON_C
  #define MATRIX_ROWS 5
  #define MATRIX_COLS 7
#else
  #define MATRIX_ROWS 10
  #define MATRIX_COLS 7
#endif

// Proton-C does pin conversion
#define MATRIX_ROW_PINS { C6, E6, B5, D7, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B3, B1, B2 }

#define NUMBER_OF_ENCODERS 1

#define ENCODERS_PAD_A  { D4 }
#define ENCODERS_PAD_B  { D2 }

#define RGB_DI_PIN         B6
#define SOFT_SERIAL_PIN    D3

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* ws2812 RGB LED */
#define RGBLED_NUM 34    // Number of LEDs
#define RGBLIGHT_ANIMATIONS

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION