summaryrefslogtreecommitdiff
path: root/keyboards/rgbkb/sol3/keymaps/via/keymap.c
blob: 0daf3dbe665c9dd32fc72c7551a7860864df3e6e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/*
 * ----------------------------------------------------------------------------
 * "THE BEER-WARE LICENSE" (Revision 42):
 * <https://github.com/Legonut> wrote this file.  As long as you retain this
 * notice you can do whatever you want with this stuff. If we meet some day, and
 * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
 * ----------------------------------------------------------------------------
 */

#include QMK_KEYBOARD_H

/* Qwerty
 * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐  ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
 * │ GESC │   1  │   2  │   3  │   4  │   5  │   -  │  │   =  │   6  │   7  │   8  │   9  │   0  │ BkSp │
 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
 * │ Tab  │   Q  │   W  │   E  │   R  │   T  │   [  │  │   ]  │   Y  │   U  │   I  │   O  │   P  │   \  │
 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
 * │FNCAPS│   A  │   S  │   D  │   F  │   G  │   (  │  │   )  │   H  │   J  │   K  │   L  │   ;  │   '  │
 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
 * │Shift │   Z  │   X  │   C  │   V  │   B  │   {  │  │   }  │   N  │   M  │   ,  │   .  │   /  │Enter │
 * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤  ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
 * │ Ctrl │  Win │  Alt │  RGB │ ADJ  │      │ DEL  │  │ Enter│      │  FN  │ Left │ Down │ Up   │Right │
 * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤  ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
 *                                    │      │ DEL  │  │ Enter│      │
 *                                    └──────┴──────┘  └──────┴──────┘
 * ┌──────┬──────┬──────┬──────┬──────┬──────┐                ┌──────┬──────┬──────┬──────┬──────┬──────┐
 * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│                │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
 * └──────┴──────┴──────┴──────┴──────┴──────┘                └──────┴──────┴──────┴──────┴──────┴──────┘
 * ┌──────┬──────┬──────┬──────┬──────┐                              ┌──────┬──────┬──────┬──────┬──────┐
 * │Vol Dn│Vol Up│ Prev │ Play │ Next │                              │Vol Dn│Vol Up│ Prev │ Play │ Next │
 * └──────┴──────┴──────┴──────┴──────┘                              └──────┴──────┴──────┴──────┴──────┘
 */

enum sol_layers {
    _QWERTY,
    _COLEMAK,
    _GAME,
    _FN,
    _ADJUST,
    _VIA1,
    _VIA2,
    _VIA3
};

enum sol_keycodes {
    // Disables touch processing
    TCH_TOG = SAFE_RANGE,
    MENU_BTN,
    MENU_UP,
    MENU_DN,
    RGB_RST
};

#define FN       MO(_FN)
#define ADJUST   MO(_ADJUST)
#define COLEMAK  DF(_COLEMAK)
#define GAME     DF(_GAME)
#define QWERTY   DF(_QWERTY)
#define FN_CAPS  LT(_FN, KC_CAPS)
//#define RGB_ADJ  LT(_ADJUST, RGB_TOG)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

    [_QWERTY] = LAYOUT(
        QK_GESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_MINS,                  KC_EQL,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
        KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_LBRC,                  KC_RBRC, KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
        FN_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LPRN,                  KC_RPRN, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
        KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_LCBR,                  KC_RCBR, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_SFTENT,
        KC_LCTL,  KC_LGUI, KC_LALT, RGB_TOG, ADJUST,  KC_SPC,  KC_PGDN, KC_DEL, KC_ENT,  KC_PGUP, KC_SPC,  KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, KC_RCTL,

        KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,                                     KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
        KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV,                                                       KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
    ),

    [_COLEMAK] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    _______,                   _______, KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, _______,
        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    _______,                   _______, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    _______,
        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    _______,                   _______, KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_GAME] = LAYOUT(
        _______, _______, _______, _______, _______, _______, KC_F1,                     KC_F5,   _______, _______, _______, _______, _______, _______,
        _______, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_F2,                     KC_F6,   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    _______,
        _______, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_F3,                     KC_F7,   KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, _______,
        _______, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_F4,                     KC_F8,   KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, _______,
        _______, KC_NO,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_FN] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
        _______, KC_HOME, KC_UP,   KC_END,  _______, _______, _______,                   _______, _______, KC_HOME, KC_UP,   KC_END,  KC_PSCR, KC_PGUP,
        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,                   _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS,  KC_PGDN,
        _______,  AU_TOG,  MU_TOG,  MU_MOD, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, CK_TOGG,   CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_ADJUST] = LAYOUT(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,                    KC_F12,  KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______,
        _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT,   _______, _______,                   _______, _______, KC_P7,   KC_P8,   KC_P9,   _______, _______,
        _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1,                   _______, _______, KC_P4,   KC_P5,   KC_P6,   _______, _______,
        _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP,                   _______, _______, KC_P1,   KC_P2,   KC_P3,   _______, GAME,
        _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0,   KC_PDOT, KC_NUM,  QWERTY,  COLEMAK,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_VIA1] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_VIA2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    ),

    [_VIA3] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______,                   _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

        _______, _______, _______, _______, _______, _______,                                     _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______,                                                       _______, _______, _______, _______, _______
    )

};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode)
    {
        case MENU_BTN:
            if (record->event.pressed) {
                rgb_menu_selection();
            }
            return false;
        case MENU_UP:
            if (record->event.pressed) {
                rgb_menu_action(true);
            }
            return false;
        case MENU_DN:
            if (record->event.pressed) {
                rgb_menu_action(false);
            }
            return false;
        case RGB_RST:
            if (record->event.pressed) {
                eeconfig_update_rgb_matrix_default();
            }
            return false;
        case TCH_TOG:
            if (record->event.pressed) {
                touch_encoder_toggle();
            }
            return false;  // Skip all further processing of this key
        default:
            return true;
    }
}

void render_layer_status(void) {
    // Host Keyboard Layer Status
    oled_write_P(PSTR("Layer"), false);
    switch (get_highest_layer(layer_state)) {
        case _QWERTY:
            oled_write_ln_P(PSTR("QWRTY"), false);
            break;
        case _COLEMAK:
            oled_write_ln_P(PSTR("Colemk"), false);
            break;
        case _GAME:
            oled_write_ln_P(PSTR("Game  "), false);
            break;
        case _FN:
            oled_write_ln_P(PSTR("FN   "), false);
            break;
        case _ADJUST:
            oled_write_ln_P(PSTR("Adjst"), false);
            break;
        case _VIA1:
            oled_write_ln_P(PSTR("VIA1 "), false);
            break;
        case _VIA2:
            oled_write_ln_P(PSTR("VIA2 "), false);
            break;
        case _VIA3:
            oled_write_ln_P(PSTR("VIA3 "), false);
            break;
        default:
            oled_write_ln_P(PSTR("Undef"), false);
    }
}