summaryrefslogtreecommitdiff
path: root/keyboards/reviung/reviung41/keymaps/ciutadellla/keymap.c
blob: 6a2fb4de2fdcd2f7b38f7710679a8e1c63f321c1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
/* Copyright 2021 @Ciutadellla
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


 #include QMK_KEYBOARD_H

 enum layer_names {
     _BASE,
     _LOWER,
     _RAISE,
     _MOVE,
     _ADJUST
 };

 //UNICODES
 #include "process_unicode.h"

 enum unicode_names {
     CKC_EUR,
     N_TILDE,
     COMB_ACUTE_ACCENT,
     GRINNING_FACE, // 😃
     BEAMING_FACE, // 😁
     GRINNING_FACE_WITH_SWEAT, // 😅
     ROLLING_LAUGHING, // 🤣
     FACE_TEARS_JOY, // 😂
     WINKING_FACE, // 😉
     SMILING_FACE_HALO, // 😇
     SMILING_FACE_HEARTS, // 🥰
     SMILING_FACE_HEART_EYES, // 😍
     FACE_BLOWING_KISS, // 😘
     FACE_SAVORING_FOOD, // 😋
     ZANY_FACE, // 🤪
     HUGGING_FACE, // 🤗
     SHUSHING_FACE, // 🤫
     THINKING_FACE, // 🤔
     FACE_RAISED_EYEBROW, // 🤨
     NEUTRAL_FACE, // 😐
     SMIRKING_FACE, // 😏
     FACE_ROLLING_EYES, // 🙄
     PENSIVE_FACE, // 😔
     FACE_VOMITING, // 🤮
     WOOZY_FACE, // 🥴
     PLEADING_FACE, // 🥺
     LOUDLY_CRYING_FACE, // 😭
     DISAPPOINTED_FACE, // 😞
     FACE_SYMBOLS_MOUTH, // 🤬
     SMILING_FACE_HORNS, // 😈
     SKULL, // 💀
     PILE_POO, // 💩
     GHOST, // 👻
     ALIEN_MONSTER, // 👾
     RED_HEART, // ❤
     BOMB, // 💣
     WAVING_HAND, // 👋
     OK_HAND, // 👌
     CLAPPING_HANDS, // 👏
     EYES, // 👀
     MAN_FACEPALMING, // 🤦
     TURTLE, // 🐢
     SNAKE, // 🐍
     SPOUTING_WHALE, // 🐳
     DRAGON, // 🐉
     TREX, // 🦖
     THUMBSDOWN, // 👍
     THUMBSUP, // 👎
 };

 //https://unicode-table.com/en/#00F1
 const uint32_t PROGMEM unicode_map[] = {
     [CKC_EUR] = 0x20AC, //€
     [N_TILDE] = 0x00F1,  // ñ
     [COMB_ACUTE_ACCENT] = 0x0301,  // ´
     [GRINNING_FACE] = 0x1F603,
     [BEAMING_FACE] = 0x1F601,
     [GRINNING_FACE_WITH_SWEAT] = 0x1F605,
     [ROLLING_LAUGHING] = 0x1F923,
     [FACE_TEARS_JOY] = 0x1F602,
     [WINKING_FACE] = 0x1F609,
     [SMILING_FACE_HALO] = 0x1F607,
     [SMILING_FACE_HEARTS] = 0x1F970,
     [SMILING_FACE_HEART_EYES] = 0x1F60D,
     [FACE_BLOWING_KISS] = 0x1F618,
     [FACE_SAVORING_FOOD] = 0x1F60B,
     [ZANY_FACE] = 0x1F92A,
     [HUGGING_FACE] = 0x1F917,
     [SHUSHING_FACE] = 0x1F92B,
     [THINKING_FACE] = 0x1F914,
     [FACE_RAISED_EYEBROW] = 0x1F928,
     [NEUTRAL_FACE] = 0x1F610,
     [SMIRKING_FACE] = 0x1F60F,
     [FACE_ROLLING_EYES] = 0x1F644,
     [PENSIVE_FACE] = 0x1F614,
     [FACE_VOMITING] = 0x1F92E,
     [WOOZY_FACE] = 0x1F974,
     [PLEADING_FACE] = 0x1F97A,
     [LOUDLY_CRYING_FACE] = 0x1F62D,
     [DISAPPOINTED_FACE] = 0x1F61E,
     [FACE_SYMBOLS_MOUTH] = 0x1F92C,
     [SMILING_FACE_HORNS] = 0x1F608,
     [SKULL] = 0x1F480,
     [PILE_POO] = 0x1F4A9,
     [GHOST] = 0x1F47B,
     [ALIEN_MONSTER] = 0x1F47E,
     [RED_HEART] = 0x2764,
     [BOMB] = 0x1F4A3,
     [WAVING_HAND] = 0x1F44B,
     [OK_HAND] = 0x1F44C,
     [CLAPPING_HANDS] = 0x1F44F,
     [EYES] = 0x1F440,
     [MAN_FACEPALMING] = 0x1F926,
     [TURTLE] = 0x1F422,
     [SNAKE] = 0x1F40D,
     [SPOUTING_WHALE] = 0x1F433,
     [DRAGON] = 0x1F409,
     [TREX] = 0x1F996,
     [THUMBSDOWN] = 0x1F44E,
     [THUMBSUP] = 0x1F44D,
 };


 void matrix_init_user(){
     set_unicode_input_mode(UC_MAC);
 }


 // Shortcut to make keymap more readable
 #define KC_OSX_EJECT 0x66
 #define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT))
 #define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT))
 #define KC_C_LF  RCTL(KC_LEFT)     // control + left
 #define KC_C_RT  RCTL(KC_RGHT)     // control + right

 // tap dance declarations
 enum {
     _TD_TAB_ESC = 0,
     _TD_BSPC_WDEL,
     _TD_SFT_CAPS,
     _TD_SPC_ENT,
     _TD_N_NTILDE,
     _TD_CTRL_LANG,
     _TD_SCLN_NTILDE
 };

 #define TD_TAB_ESC TD(_TD_TAB_ESC)
 #define TD_BSPC_WDEL TD(_TD_BSPC_WDEL)
 #define TD_SFT_CAPS TD(_TD_SFT_CAPS)
 #define TD_SPC_ENT TD(_TD_SPC_ENT)
 #define TD_N_NTILDE TD(_TD_N_NTILDE)
 #define TD_CTRL_LANG TD(_TD_CTRL_LANG)
 #define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion

 void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) {
      if (state->count == 1) {
         register_code(KC_SCLN);
         unregister_code(KC_SCLN);
      } else {
         send_unicode_string("ñ");
      }
      reset_tap_dance(state);
 }

 // Tap Dance Definitions
 qk_tap_dance_action_t tap_dance_actions[] = {
     [_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
     [_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)),
     [_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
     [_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
     [_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))),
     [_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde),
 };


 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {


     /* Qwerty 0
    * ,-----------------------------------------+         +-----------------------------------------.
    * | Tab  |   Q  |   W  |   E  |   R  |   T  |         |   Y  |   U  |   I  |   O  |   P  | Bksp |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * |CtlLNG|   A  |   S  |   D  |   F  |   G  |         |   H  |   J  |   K  |   L  |   ;  |   "  |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * | Shift|   Z  |   X  |   C  |   V  |   B  |         |   N  |   M  |   ,  |   .  |   /  | Shift|
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    *                             | GUI  | Lower|  Space  | Raise| Alt  |
    *                             +-------------/         \--------------+
    */
     [_BASE] =  LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)),


     /* LOWER 1
    * ,-----------------------------------------+         +-----------------------------------------.
    * | Tab  |   !  |  @   |   #  |   $  |   %  |         |   ^  |   &  |   *  |  ()  |   )  |  Del |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * | Ctl  |   _  |  +   |  {}  |   }  |   |  |         | LEFT | DOWN |  UP  | RIGHT|  ´   |   "  |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * | Shift| Esc  |  Gui |  Alt |  =   |  ""  |         | HOME | END  | PGUP | PDOWN|   /  | Shft |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    *                             | GUI  | Lower|  Space  | Raise| Alt  |
    *                             +-------------/         \--------------+
    */
         [_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS),

   /* Raise 2
    * ,-----------------------------------------+         +-----------------------------------------.
    * |      |   1  |   2  |   3  |   4  |   5  |         |   6  |   7  |   8  |   9  |   0  | DEL  |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * |      | MINS |  EQL | LBRC | RBRC | BSLS |         |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    * |      |      |      |      |      | QUOT |         |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |
    * |------+------+------+------+------+------+         +------+------+------+------+------+------|
    *                             | ____ | MO(3)|   BSPC  | ____  | ____ |
    *                             +-------------/         \--------------+
    */

            // [_RAISE] = LAYOUT_reviung41(
     //     KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,                 KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL,
     //     KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR,           KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL,
     //     KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_INT1, KC_PIPE,       KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT,
     //                                     KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS
     // ),

     [_RAISE] = LAYOUT_reviung41(
         KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS,
         KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS,
         KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL,
         KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS
         ),


   /* _MOVE 3
    * ,---------------------------------------------------+     +------------------------------------------.
    * |       |       |       |         |       |         |     |      | WHD  |  WHU |      |      |  LOCK |
    * |-------+-------+-------+---------+-------+---------+     +------+------+------+------+------+-------|
    * |       |       |       |         |       |         |     | M_L  | M_D  | M_I  | M_R  |      | SLEEP |
    * |-------+-------+-------+---------+-------+---------+     +------+------+------+------+------+-------|
    * |       |       |       |         | SCRLFT| SCRRGHT |     | M_B1 |  M_B2|  M0  |  M2  |      | QK_BOOT |
    * |-------+-------+-------+---------+-------+---------+     +------+------+------+------+------+-------|
    *                                   | ____ | ____ |    BSPC   | ____  | ____ |
    *                                   +-------------/            \--------------+
    */
     [_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
     /* _ADJUST 4
    * ,----------------------------------------+         +---------------------------------------------------.
    * |  😃  |   😅 |  🤣  |  😉  |  😇  |  🥰  |          | RGBUP | HUEUP  | RGB_MOD |  BRIU  | PLAY  | VOLU |
    * |------+-----+------+------+------+------+         +-------+--------+----------+-------+-------+------|
    * |  😍  |  😘  |  🙄  |  😔  |  😭  |  💩  |          | RGBDWN| HUEDWN | RGB_TOG |  BRID  | STOP  | VOLD |
    * |------+-----+------+------+------+------+         +-------+--------+----------+--------+------+------|
    * |  👍  |  👎  |  👏  |  👀  |  🤦  |  👻  |          | RGB_TG|        |         |        |       | MUTE |
    * |------+------+------+------+------+------+        +-------+--------+----------+--------+------+------|
    *                             | GUI  | Lower|  BSPC   | Raise| Alt  |
    *                             +-------------/         \--------------+
    */

     [_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)

 };



 #ifdef RGBLIGHT_ENABLE
 // RGB LED Indicators
 const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_RED}    // Light 1 LED, starting with LED 0
 );

 // RGB LED Indicators
 const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_CYAN}    // Light 1 LED, starting with LED 0
 );

 const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_GREEN}  // Light 1 LED, starting with LED 1
 );

 // RGB LED Indicators
 const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_MAGENTA}    // Light 1 LED, starting with LED 0
 );

 // RGB LED Indicators
 const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_YELLOW}    // Light 1 LED, starting with LED 0
 );


 // RGB LED Indicators
 const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS(
     {0, 11, HSV_AZURE}    // Light 1 LED, starting with LED 0
 );

 // Now define the array of layers. Later layers take precedence
 const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
     my_base_layer,          // 0
     my_lower_layer,         // 1
     my_rise_layer,          // 2
     my_MOVE_layer,        // 3
     my_ADJUST_layer,   // 4
     my_capslock_layer       // 5
 );

 // Enable the LED layers
 void keyboard_post_init_user(void) {
     rgblight_layers = my_rgb_layers;
 }

 layer_state_t layer_state_set_user(layer_state_t state) {
     rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER));
     rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE));
     rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE));
     rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
     return state;
 }

 bool led_update_user(led_t led_state) {
     rgblight_set_layer_state(5, led_state.caps_lock);
     return true;
 }
 #endif