1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum orthodox_layers
{
_DVORAK,
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
};
enum combos //match combo_count in config.h
{
EU_ENT,
};
const uint16_t PROGMEM eu_combo[] = {KC_E, KC_U, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[EU_ENT] = COMBO_ACTION(eu_combo),
};
void process_combo_event(uint16_t combo_index, bool pressed) {
switch(combo_index) {
case EU_ENT:
if (pressed) {
tap_code16(KC_ENT);
}
break;
}
}
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
VELOCI
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define TO_DV TO(_DVORAK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DVORAK] = LAYOUT(
KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TAB, GUI_T(KC_A), ALT_T(KC_O), KC_E, KC_U, KC_I, KC_ENT, KC_LALT, KC_DEL, KC_LGUI, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_EQL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, TT(LOWER), KC_LSFT, KC_LCTL, KC_BSPC, ALT_T(KC_SPC), TT(RAISE), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS
),
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT
),
[_LOWER] = LAYOUT(
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_ASTR, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, _______, _______, _______, _______, KC_KP_0, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______
),
[_RAISE] = LAYOUT(
_______, KC_PSCR, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_VOLU, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX,
KC_CAPS, KC_INS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, _______, _______, KC_VOLD, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX,
_______, KC_NUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F12, XXXXXXX
),
[_ADJUST] = LAYOUT(
TO_DV, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SLEP,
RGB_TOG, RGB_MOD, VK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, QWERTY, DVORAK, _______, _______, _______,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
)
};
const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DELETE);
// This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){
&delete_key_override,
NULL // Null terminate the array of overrides!
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
// case VELOCI:
// #ifdef VELOCIKEY_ENABLE
// velocikey_toggle();
// return false;
// #endif
// break;
}
return true;
}
#ifdef RGBLIGHT_ENABLE
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 6, HSV_RED} // Light 6 LEDs, starting with LED 4
);
const rgblight_segment_t PROGMEM my_qwerty_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 3, HSV_CHARTREUSE} // Light 3 LEDs, starting with LED 0
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 3, HSV_BLUE} // Light LEDs 5-6
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{7, 3, HSV_ORANGE} // Light LEDs 7-8
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{4, 6, HSV_GREEN} // Light 10 LEDs, starting with LED 0
);
// Later layers take precedence. This array corresponds to the magic numbers used in rgblight_set_layer_state(i, onOff)
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_qwerty_layer, // Overrides other layers
my_lower_layer, // Overrides other layers
my_raise_layer, // Overrides other layers
my_adjust_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
rgblight_enable_noeeprom(); // Enables RGB, without saving settings
//rgblight_sethsv_noeeprom(HSV_CYAN);
//rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, _QWERTY));
return state;
}
#endif
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
#ifdef RGBLIGHT_ENABLE
rgblight_set_layer_state(2, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(3, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
#endif
return state;
}
|