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#include "drashna.h"
/*
* The `LAYOUT_orthodox_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
// clang-format off
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_orthodox_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSPC, \
LALT_T(KC_TAB), K11, K12, K13, K14, K15, OS_LALT, OS_LGUI, OS_RALT, RAISE, K16, K17, K18, K19, K1A, RALT_T(K1B), \
KC_MLSF, CTL_T(K21), K22, K23, K24, K25, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, K26, K27, K28, K29, RCTL_T(K2A), KC_MRSF \
)
#define LAYOUT_base_wrapper(...) LAYOUT_orthodox_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_LOWER] = LAYOUT_wrapper(\
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_BSPC,
KC_F11, _________________LOWER_L2__________________, _______, _______, _______, _______, _________________LOWER_R2__________________, KC_PIPE,
KC_F12, _________________LOWER_L3__________________, _______, _______, _______, _______, _______, _______, _________________LOWER_R3__________________, _______
),
[_RAISE] = LAYOUT_wrapper(\
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_BSPC,
_______, _________________RAISE_L2__________________, _______, _______, _______, _______, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _______, _______, _______, _______, _______, _________________RAISE_R3__________________, _______
),
[_ADJUST] = LAYOUT_wrapper(\
QK_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, QK_BOOT,
VRSN, _________________ADJUST_L2_________________, _______, _______, _______, KC_NUKE, _________________ADJUST_R2_________________, EE_CLR,
TG_MODS, _________________ADJUST_L3_________________, _______, _______, _______, _______, _______, _______, _________________ADJUST_R3_________________, KC_MPLY
)
};
// clang-format on
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}
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