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#include QMK_KEYBOARD_H
#include "layout.h"
#include "features/custom_shift_keys.h"
#include "features/achordion.h"

// Based on:
// https://github.com/getreuer/qmk-keymap/blob/main/keymap.c

enum layers {
    GR,  // Graphite
    DV,  // Dvorak
    QW,  // Qwerty (intended for typing in dvorak mode)
    GAMING,
    LOW,
    RAISE,
    NAV,
    FN,
    GAMELOW,
};

#define HL_1(kc) LGUI_T(kc)
#define HL_2(kc) LALT_T(kc)
#define HL_3(kc) LCTL_T(kc)
#define HL_4(kc) LSFT_T(kc)
#define HR_1(kc) LGUI_T(kc)
#define HR_2(kc) LALT_T(kc)
#define HR_3(kc) LCTL_T(kc)
#define HR_4(kc) LSFT_T(kc)

const uint16_t PROGMEM combo_z[] = {KC_X, KC_M, COMBO_END};
combo_t key_combos[] = {
    COMBO(combo_z, KC_Z),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [GR] = LAYOUT_LR(
                     KC_B, KC_L, KC_D, KC_W, KC_COMMA,
                     HL_1(KC_N), HL_2(KC_R), HL_3(KC_T), HL_4(KC_S), KC_G,
                     KC_Q, KC_X, KC_M, KC_C, KC_V,
                     TL_LOWR, LT(NAV, KC_SPC),

                     KC_QUOT, KC_F, KC_O, KC_U, KC_J,
                     KC_Y, HR_4(KC_H), HR_3(KC_A), HR_2(KC_E), HR_1(KC_I),
                     KC_K, KC_P, KC_DOT, KC_MINUS, KC_SLASH,
                     KC_LSFT, TL_UPPR
                     ),

    [DV] = LAYOUT_LR(
                     KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y,
                     HL_1(KC_A), HL_2(KC_O), HL_3(KC_E), HL_4(KC_U), KC_I,
                     KC_SCLN, KC_Q, KC_J, KC_K, KC_X,
                     KC_TRNS, KC_TRNS,

                     KC_F, KC_G, KC_C, KC_R, KC_L,
                     KC_D, HR_4(KC_H), HR_3(KC_T), HR_2(KC_N), HR_1(KC_S),
                     KC_B, KC_M, KC_W, KC_V, KC_Z,
                     KC_TRNS, KC_TRNS
                     ),

    [QW] = LAYOUT_LR(
                     KC_Q, KC_W, KC_E, KC_R, KC_T,
                     HL_1(KC_A), HL_2(KC_S), HL_3(KC_D), HL_4(KC_F), KC_G,
                     KC_Z, KC_X, KC_C, KC_V, KC_B,
                     KC_TRNS, KC_TRNS,

                     KC_Y, KC_U, KC_I, KC_O, KC_P,
                     KC_H, HR_4(KC_J), HR_3(KC_K), HR_2(KC_L), HR_1(KC_SCLN),
                     KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH,
                     KC_TRNS, KC_TRNS
                     ),

    [GAMING] = LAYOUT_LR(
                         KC_TAB, KC_Q, KC_W, KC_E, KC_R,
                         KC_LCTL, KC_A, KC_S, KC_D, KC_F,
                         KC_LSFT, KC_LALT, KC_X, KC_C, KC_V,
                         MO(GAMELOW), KC_SPC,

                         KC_Y, KC_U, KC_I, KC_O, KC_P,
                         KC_H, KC_J, KC_K, KC_L, KC_SCLN,
                         KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH,
                         KC_TRNS, TO(GR)
                         ),

    [LOW] = LAYOUT_LR(
                      KC_EXLM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT,
                      KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_BACKSLASH,
                      KC_GRAVE, KC_TILDE, KC_TAB, KC_ESC, KC_PIPE,
                      KC_TRNS, KC_TRNS,

                      KC_CIRC, KC_AMPERSAND, KC_ASTERISK, KC_LPRN, KC_RPRN,
                      KC_SLASH, KC_UNDERSCORE, KC_PLUS, KC_LCBR, KC_RCBR,
                      KC_QUESTION, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC,
                      KC_TRNS, KC_TRNS
                      ),

    [RAISE] = LAYOUT_LR(
                        KC_1, KC_2, KC_3, KC_4, KC_5,
                        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                        KC_TRNS, KC_TRNS,

                        KC_6, KC_7, KC_8, KC_9, KC_0,
                        KC_BSPC, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI,
                        KC_DEL, KC_ENTER, KC_COMMA, KC_SEMICOLON, KC_COLON,
                        KC_TRNS, KC_TRNS
                        ),

    [FN] = LAYOUT_LR(
                     KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
                     KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS,
                     KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                     KC_TRNS, KC_TRNS,

                     KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
                     KC_TRNS, TO(GR), TO(DV), TO(QW), TO(GAMING),
                     KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT,
                     KC_TRNS, KC_TRNS
                     ),

    [NAV] = LAYOUT_LR(
                      KC_BTN4, KC_BTN3, KC_UP, KC_BTN1, KC_BTN2,
                      KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP,
                      KC_HOME, KC_WH_D, KC_WH_U, KC_END, KC_PGDN,
                      KC_TRNS, KC_TRNS,

                      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                      KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                      KC_TRNS, KC_TRNS
                      ),

    [GAMELOW] = LAYOUT_LR(
                          KC_ESC, KC_7, KC_8, KC_9, KC_TRNS,
                          KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS,
                          KC_TRNS, KC_1, KC_2, KC_3, KC_0,
                          KC_TRNS, KC_TRNS,

                          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                          KC_TRNS, KC_TRNS
                          ),

};

const custom_shift_key_t custom_shift_keys[] = {
    {KC_DOT , KC_GT},
    {KC_SLASH, KC_LT},
    {KC_MINS, KC_DOUBLE_QUOTE},
    {KC_QUOTE, KC_UNDERSCORE},
    {KC_COMMA, KC_QUESTION},
};
uint8_t NUM_CUSTOM_SHIFT_KEYS =
    sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);

bool process_record_user(uint16_t keycode, keyrecord_t* record) {
    if (!process_achordion(keycode, record)) { return false; }

    const bool use_custom_shift = !IS_LAYER_ON(DV) &&
        !IS_LAYER_ON(QW) && !IS_LAYER_ON(GAMING);
    if (use_custom_shift &&
        !process_custom_shift_keys(keycode, record)) {
        return false;
    }

    return true;
}

void matrix_scan_user(void) {
    achordion_task();
}

bool achordion_chord(uint16_t tap_hold_keycode,
                     keyrecord_t* tap_hold_record,
                     uint16_t other_keycode,
                     keyrecord_t* other_record) {
    // Also allow same-hand holds when the other key is in the rows below the
    // alphas. I need the `% (MATRIX_ROWS / 2)` because my keyboard is split.
    if (other_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; }
    if (tap_hold_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; }

    // Otherwise, follow the opposite hands rule.
    return achordion_opposite_hands(tap_hold_record, other_record);
}

bool achordion_eager_mod(uint8_t mod) {
    switch (mod) {
    case MOD_LSFT:
    case MOD_RSFT:
    case MOD_LCTL:
    case MOD_RCTL:
    case MOD_LALT:
    case MOD_RALT:
    case MOD_LGUI:
    case MOD_RGUI:
        return true;  // Eagerly apply mods.

    default:
        return false;
    }
}