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/*
Copyright 2019 yohei <yohewi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// wiring of each half
#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
// keyboard RGB LED support
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#define RGBLED_NUM 6
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
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