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/* Copyright 2020 Rozakiin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BL,
    _FL1,
    _FL2,
    _FL3
};


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Base Layer - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │  \  │Del│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │Ctrl│Win │Alt │        Space        │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_BL] = LAYOUT(
        KC_ESC,  KC_1,    KC_2,    KC_3,   KC_4,    KC_5,  KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS, KC_EQL,  KC_BSLS, KC_BSPC, KC_GRV,
        KC_TAB,  KC_Q,    KC_W,    KC_E,   KC_R,    KC_T,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC, KC_RBRC,          KC_BSLS, KC_DEL,
        KC_CAPS, KC_A,    KC_S,    KC_D,   KC_F,    KC_G,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT, KC_NUHS,          KC_ENT,  KC_PGUP,
        KC_LSFT, KC_NUBS, KC_Z,    KC_X,   KC_C,    KC_V,  KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,   KC_SLSH, KC_RSFT,          KC_UP,   KC_PGDN,
        KC_LCTL, KC_LGUI, KC_LALT,                         KC_SPC,                    KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT,          KC_DOWN, KC_RGHT
        ),
    /* Function Layer 1 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│   │Psc│   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │RST│   │   │   │   │   │   │   │   │     │Ins│
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │Hme│
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │Bl-│Bl+│   │ Mute │Vl+│End│
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │      BL_Toggle      │    │    │    │   │Vl-│   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL1] = LAYOUT(
        KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, KC_PSCR, _______,
        RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, QK_BOOT,   _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_INS,
        _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_HOME,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  BL_INC,  _______, KC_MUTE,          KC_VOLU, KC_END,
        _______, _______, _______,                            BL_TOGG,                   _______, _______, _______, _______,          KC_VOLD, _______
        ),
    /* Function Layer 2 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL2] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
    /* Function Layer 3 - For ISO enter use ANSI enter
    * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
    * │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │   │
    * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
    * │     │   │   │   │   │   │   │   │   │   │   │   │   │     │   │
    * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
    * │      │   │   │   │   │   │   │   │   │   │   │   │   │    │   │
    * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
    * │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
    * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
    * │    │    │    │                     │    │    │    │   │   │   │
    * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
    */
    [_FL3] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
        _______, _______, _______,                            _______,                   _______, _______, _______, _______,          _______, _______
        ),
};