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 /* Copyright 2020  MT <704340378@qq.com>
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation, either version 2 of the License, or
  * (at your option) any later version.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
#pragma once

#ifdef RGB_MATRIX_ENABLE
	#define RGB_MATRIX_KEYPRESSES
	#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
	#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
	#define RGB_MATRIX_LED_PROCESS_LIMIT 20
	#define RGB_MATRIX_LED_FLUSH_LIMIT 26
	#define IS31FL3737_I2C_ADDRESS_1 IS31FL3737_I2C_ADDRESS_GND
	#define IS31FL3737_I2C_ADDRESS_2 IS31FL3737_I2C_ADDRESS_VCC

	#define DRIVER_1_LED_TOTAL 44
	#define DRIVER_2_LED_TOTAL 40
	#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)

 // RGB Matrix Animation modes. Explicitly enabled
 // For full list of effects, see:
 // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
 // #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
 // #    define ENABLE_RGB_MATRIX_BAND_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_VAL
 // #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
 // #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 // #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
 // #    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 // #    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 // #    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE