summaryrefslogtreecommitdiff
path: root/keyboards/momokai/tap_duo/config.h
blob: b470cfb6e5c57c486501cb98b359687d4dd5f3fe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* Copyright 2022 Momokai
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

#define MATRIX_ROWS 1
#define MATRIX_COLS 5

#define MATRIX_ROW_PINS { E0 }
#define MATRIX_COL_PINS { E6, B2, D1, D2, D3 }

#define DIODE_DIRECTION COL2ROW


// Tweak how the mouse cursor moves. https://docs.qmk.fm/#/feature_mouse_keys
// Accelerated mode (default).
#define MOUSEKEY_DELAY  10
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MOVE_DELTA 8
#define MOUSEKEY_MAX_SPEED  10
#define MOUSEKEY_TIME_TO_MAX  30
#define MOUSEKEY_WHEEL_DELAY  10
#define MOUSEKEY_WHEEL_INTERVAL 80
#define MOUSEKEY_WHEEL_MAX_SPEED  8
#define MOUSEKEY_WHEEL_TIME_TO_MAX  40


//TODO: implement RGB Matrix
#define RGB_DI_PIN F0
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL


/*== all animations enable ==*/
//  #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  #define RGBLIGHT_EFFECT_CHRISTMAS
  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  #define RGBLIGHT_EFFECT_RGB_TEST
  #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
  /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  /*==== use exp() and sin() ====*/
  #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
  #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255


// #ifdef RGB_DI_PIN
// #define DRIVER_LED_TOTAL 5

// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// // #    define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
// #endif
// #ifdef RGB_MATRIX_ENABLE
// // #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
//     // RGB Matrix Animation modes. Explicitly enabled
//     // For full list of effects, see:
//     // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
//     #define ENABLE_RGB_MATRIX_SOLID_COLOR
//     #define ENABLE_RGB_MATRIX_ALPHAS_MODS
//     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_BREATHING
//     // #define ENABLE_RGB_MATRIX_BAND_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//     #define ENABLE_RGB_MATRIX_CYCLE_ALL
//     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//     // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//     // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//     // #define ENABLE_RGB_MATRIX_DUAL_BEACON
//     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//     // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//     #define ENABLE_RGB_MATRIX_RAINDROPS
//     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//     #define ENABLE_RGB_MATRIX_HUE_BREATHING
//     #define ENABLE_RGB_MATRIX_HUE_PENDULUM
//     #define ENABLE_RGB_MATRIX_HUE_WAVE
//     #define ENABLE_RGB_MATRIX_PIXEL_RAIN
//     #define ENABLE_RGB_MATRIX_PIXEL_FLOW
//     #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

//     // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//     // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//     // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

//     // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//     #define ENABLE_RGB_MATRIX_SPLASH
//     // #define ENABLE_RGB_MATRIX_MULTISPLASH
//     #define ENABLE_RGB_MATRIX_SOLID_SPLASH
//     // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #endif