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// Copyright 2023 peepeetee (@peepeetee)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT


#define RGB_MATRIX_LED_COUNT 6
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    // RGB Matrix Animation modes. Explicitly enabled
    // For full list of effects, see:
    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
    #define ENABLE_RGB_MATRIX_SOLID_COLOR
    // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    #define ENABLE_RGB_MATRIX_BAND_SAT
    #define ENABLE_RGB_MATRIX_BAND_VAL
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define ENABLE_RGB_MATRIX_CYCLE_ALL
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    // #define ENABLE_RGB_MATRIX_DUAL_BEACON
    // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define ENABLE_RGB_MATRIX_RAINDROPS
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_HUE_BREATHING
    // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    #define ENABLE_RGB_MATRIX_HUE_WAVE
    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    // #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH