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// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k05,\
k10, k15,\
k20, k25,\
k30, k35,\
k31, k32, k33, k34 \
) { \
{ k00, k01, k05, k31 }, \
{ k10, k02, k15, k32 }, \
{ k20, k03, k25, k33 }, \
{ k30, ___, k35, k34 } \
}
typedef union {
uint32_t raw;
struct {
uint8_t dpi_config;
int16_t dt_term_config;
};
} keyboard_config_t;
extern keyboard_config_t keyboard_config;
extern uint16_t dpi_array[];
enum keyboard_keycodes {
DPI_UP = QK_KB_0,
DPI_DN,
DPI_FINE,
TAP_UP,
TAP_DN,
TAP_ON,
TAP_OFF,
TAP_TOG,
};
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