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/* Copyright 2021 jfescobar18
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
*/ 

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID    0x4D4B // MechanicKeys
#define PRODUCT_ID   0x3C4D
#define DEVICE_VER   0x0001
#define MANUFACTURER    MechanicKeys
#define PRODUCT         Undead 60-M

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *         ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B0, B7, B5, B4, D7, D6, B3, B2 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* RGB Underglow */
#define RGB_DI_PIN F7
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 16
  #define RGBLIGHT_SLEEP
  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  #define RGBLIGHT_EFFECT_CHRISTMAS
  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  #define RGBLIGHT_EFFECT_RGB_TEST
  #define RGBLIGHT_EFFECT_ALTERNATING
  #define RGBLIGHT_EFFECT_TWINKLE
#endif

/* Rotary encoder */
#define ENCODERS_PAD_A { F6 }
#define ENCODERS_PAD_B { F5 }
#define ENCODER_RESOLUTION 4