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#include QMK_KEYBOARD_H

#include "keymap_german.h"

enum layers {
  _QWERTZ,
  _SC,
  _FN,
  _GAMING
};

#define KC_SC MO(_SC)
#define KC_FN MO(_FN)
#define G_1 TO(_GAMING)
#define G_0 TG(_GAMING)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwertz
 * ,-----------------------------------------------------------------------------------.
 * | Esc  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |   ?  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | ^  ° |   Q  |   W  |   E  |   R  |   T  |   Z  |   U  |   I  |   O  |   P  | Bspc |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Tab  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  | +* ~ | Enter|
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Shift|   Y  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |  Up  | Shift|
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | Sup  | Alt  | Alt  | SpCh |    Space    | AltGr| Fun  | Left | Down | Right|
 * `-----------------------------------------------------------------------------------'
 */
[_QWERTZ] = LAYOUT(
  KC_ESC,  DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    DE_QST,
  KC_GRV,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
  KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    DE_PLUS, KC_ENT,
  KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_RSPC,
  KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, KC_SC,       KC_SPC,       KC_ALGR, KC_FN,   KC_LEFT, KC_DOWN, KC_RGHT
),

/* Special characters
 * ,-----------------------------------------------------------------------------------.
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | ´  ` |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |  #'  |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      | <> | |      |      |      |      |      |      |      |      |  -_  |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      | ---- | ---- |             |      | ---- |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_SC] = LAYOUT(
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  DE_ACUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______,
  _______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______,
  _______, _______, _______, XXXXXXX, _______,      _______,     _______, XXXXXXX, _______, _______, _______
),

/* Function layer
 * ,-----------------------------------------------------------------------------------.
 * |      |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  | F10  | F11  | F12  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |   Ü  |  F9  |   Ö  |      | Del  |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Lock |   Ä  |   ß  |      |      | GAME |      | RGBS | RGBB | RGBS |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      | RGBH-| RGBT | RGBH+| PgUp |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      | ---- | ---- |             | ---- | ---- | Home | PgDn | End  |
 * `-----------------------------------------------------------------------------------'
 */
[_FN] = LAYOUT(
  _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F10,  KC_F11,  KC_F12,
  _______, _______, _______, _______, _______, _______, _______, DE_UE,   KC_F9,   DE_OE,   _______, KC_DEL,
  KC_LOCK, DE_AE,   DE_SS,   _______, _______, G_1,     _______, RGB_M_P, RGB_M_SW,RGB_M_SN,_______, _______,
  _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______,
  XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX,      _______,     XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END
),

/* Gaming
 * ,-----------------------------------------------------------------------------------.
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Space|      |      |      |      |             |      | Leave|      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_GAMING] = LAYOUT(
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  KC_SPC,  XXXXXXX, _______, _______, _______,      _______,     _______, G_0,     _______, _______, _______
)
};

#define MODS_ALGR_MASK (MOD_BIT(KC_ALGR))

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case DE_QST:
            if (get_mods() & MODS_ALGR_MASK) {
                if (record->event.pressed) {
                    register_code(DE_SS);
                } else {
                    unregister_code(DE_SS);
                }
                return false;
            }
            break;
        case KC_Z:
            if (get_mods() & MODS_ALGR_MASK) {
                if (record->event.pressed) {
                    register_code(DE_LESS);
                } else {
                    unregister_code(DE_LESS);
                }
                return false;
            }
            break;
    }
    return true;
};