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/*
* Copyright 2021 foxx1337 at yahoo dot com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// !!! DO NOT ADD #pragma once !!! //
// Step 1.
// Declare custom effects using the RGB_MATRIX_EFFECT macro
// (note the lack of semicolon after the macro!)
RGB_MATRIX_EFFECT(hid_effect)
// Step 2.
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
RGB rgb_matrix_led_state[RGB_MATRIX_LED_COUNT];
// e.g: A simple effect, self-contained within a single method
static bool hid_effect(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i,
rgb_matrix_led_state[i].r,
rgb_matrix_led_state[i].g,
rgb_matrix_led_state[i].b);
}
return led_max < RGB_MATRIX_LED_COUNT;
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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