summaryrefslogtreecommitdiff
path: root/keyboards/marksard/rhymestone/rev1/config.h
blob: 48e8d1a61671f446ec86a32511c7d0bf4ae8f5b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*
Copyright 2020 marksard

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D2  // or D1, D2, D3, E6

#define RGB_DI_PIN D3

#ifdef RGBLIGHT_ENABLE
// #ifdef RGB_DI_PIN
  #define RGBLED_NUM 40
  #define RGBLED_SPLIT {20, 20}
  #define RGBLIGHT_HUE_STEP 8
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
  #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
//   #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
  /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
  /*==== use exp() and sin() ====*/
  #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
  #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

#ifdef RGB_MATRIX_ENABLE
  #define RGBLED_NUM 40    // Number of LEDs
  #define RGB_MATRIX_LED_COUNT RGBLED_NUM
  #define RGB_MATRIX_KEYPRESSES  // reacts to keypresses
  // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  #define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
  // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150  // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  #define RGB_MATRIX_HUE_STEP 8
  #define RGB_MATRIX_SAT_STEP 8
  #define RGB_MATRIX_VAL_STEP 8
  #define RGB_MATRIX_SPD_STEP 10

//   #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
//   #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//   #undef ENABLE_RGB_MATRIX_BREATHING
//   #undef ENABLE_RGB_MATRIX_BAND_SAT
//   #undef ENABLE_RGB_MATRIX_BAND_VAL
//   #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//   #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//   #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//   #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//   #undef ENABLE_RGB_MATRIX_CYCLE_ALL
//   #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//   #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//   #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//   #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//   #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//   #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//   #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//   #undef ENABLE_RGB_MATRIX_DUAL_BEACON
//   #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
//   #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//   #undef ENABLE_RGB_MATRIX_RAINDROPS
//   #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS

#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
//   #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
//   #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN

//   #define RGB_MATRIX_KEYPRESSES  // reacts to keypresses

//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//   #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS

//   #undef ENABLE_RGB_MATRIX_SPLASH
//   #undef ENABLE_RGB_MATRIX_MULTISPLASH
//   #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
//   #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#    define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_TYPING_HEATMAP
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5