1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
// Copyright 2022 catmunch (@catmunch)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "quantum.h"
static bool encoder_pressed = 0;
static bool encoder_switched_layer = 0;
static uint32_t encoder_last_release_time = 0;
static uint32_t encoder_press_combo = 0;
static uint8_t current_layer = 0;
#ifdef OLED_ENABLE
static const char PROGMEM bongo_release[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
};
static const char PROGMEM bongo_press_r[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
};
static const char PROGMEM bongo_press_l[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
};
static const char PROGMEM bongo_press_lr[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
};
static const char PROGMEM layer[][116] = {
[0] = {
248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,254,254,129,129, 97, 97, 25, 25,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 25, 25, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
},
[1] = {
248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2, 0, 2,132,132, 4, 3, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 31, 31, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
},
[2] = {
248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0,134,134, 97, 97, 97, 97, 97, 97, 30, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
},
[3] = {
248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
3, 2, 2, 2, 2, 0, 1, 2, 2,131,130,128,130,132,132,132,131,128,129, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 97, 97,121,121,135,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 24, 24, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
}
};
static uint8_t key_pressed_l = 0;
static uint8_t key_pressed_r = 0;
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
char buffer[512];
if (key_pressed_l && key_pressed_r)
memcpy_P(buffer, bongo_press_lr, 512);
else if (key_pressed_l)
memcpy_P(buffer, bongo_press_l, 512);
else if (key_pressed_r)
memcpy_P(buffer, bongo_press_r, 512);
else
memcpy_P(buffer, bongo_release, 512);
int highest_layer = 0;
for(int i=3;i>=0;--i){
if (IS_LAYER_ON(i)) {
highest_layer = i;
break;
}
}
// Apply the layer info (4*29)
for(int i=0;i<4;i++){
for(int j=0;j<29;j++){
buffer[i*128+85+j] = pgm_read_byte_near(layer[highest_layer]+i*29+j);
}
}
oled_write_raw(buffer, 512);
return false;
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user(keycode, record)) {
return false;
}
if (record->event.pressed) {
if (record->event.key.col <= 1)
key_pressed_l++;
else
key_pressed_r++;
} else {
if (record->event.key.col <= 1)
key_pressed_l--;
else
key_pressed_r--;
}
return true;
}
#endif
void encoder_single_click(void) {
tap_code(KC_MPLY);
}
void encoder_double_click(void) {
tap_code(KC_MNXT);
}
void encoder_triple_click(void) {
tap_code(KC_MPRV);
}
void matrix_init_kb(void) {
matrix_init_user();
setPinInputHigh(ENCODER_SWITCH);
}
void matrix_scan_kb(void) {
matrix_scan_user();
if (readPin(ENCODER_SWITCH)) {
if (encoder_pressed) { // release switch
encoder_pressed = 0;
encoder_press_combo += 1;
encoder_last_release_time = timer_read32();
}
if (encoder_press_combo && timer_elapsed(encoder_last_release_time) > 300) {
// combo timeout
if (encoder_switched_layer) { // switch layer
encoder_switched_layer = 0;
} else { // click
switch (encoder_press_combo) {
case 1:
encoder_single_click();
break;
case 2:
encoder_double_click();
break;
default:
encoder_triple_click();
}
}
encoder_press_combo = 0;
encoder_last_release_time = 0;
}
} else {
if (!encoder_pressed) { // press switch
encoder_pressed = 1;
}
}
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (clockwise) {
if (encoder_pressed) {
if (current_layer < 3) {
current_layer += 1;
layer_move(current_layer);
}
encoder_switched_layer = 1;
} else {
tap_code(KC_VOLU);
}
} else {
if (encoder_pressed) {
if (current_layer > 0) {
current_layer -= 1;
layer_move(current_layer);
}
encoder_switched_layer = 1;
} else {
tap_code(KC_VOLD);
}
}
return false;
}
|