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/*Copyright 2019 Lyso1

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once


/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
/*                        0    1    2    3    4    5    6    7    8    9   10  11  12  13  14  15*/
#define MATRIX_ROW_PINS { C2, C3, C7, C4, C6, C5 }
#define MATRIX_COL_PINS { A0, B0, A1, B1, A2, B2, A3, B3, A4, B4, A5, A6, A7, D7, D6, D5 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGBLIGHT_SLEEP

#define OLED_TIMEOUT 10000

#define UNICODE_SELECTED_MODES UNICODE_MODE_WINCOMPOSE, UNICODE_MODE_MACOS, UNICODE_MODE_LINUX

#define UNICODE_CYCLE_PERSIST false

/* #define AUTO_SHIFT_MODIFIERS */
/* #define AUTO_SHIFT_TIMEOUT 170 */
/* #define NO_AUTO_SHIFT_SPECIAL */
/* #define NO_AUTO_SHIFT_NUMERIC */

#ifdef LOCKING_SUPPORT_ENABLE
#    undef LOCKING_SUPPORT_ENABLE
#endif
#ifdef LOCKING_RESYNC_ENABLE
#    undef LOCKING_RESYNC_ENABLE
#endif

#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#define TAPPING_TERM 200

#define NO_ACTION_ONESHOT