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/*
Copyright 2020 <contact@vwolf.be>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID    0x4C58 // LX
#define PRODUCT_ID   0x0004 // FAve 84H
#define DEVICE_VER   0x0001 // Version 1
#define MANUFACTURER    Lx3
#define PRODUCT         FAve 84H

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *         ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/

// Checked with Eagle Schematic
#define MATRIX_ROW_PINS { B1, B2, B3, D3, D1, D0  }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, B0, B7, E6}
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

//Led configuration
#define RGBLIGHT_ANIMATIONS
#define RGB_DI_PIN D2

#define DRIVER_LED_TOTAL 126
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140

#define RGB_MATRIX_KEYPRESSES
//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS

#define RGB_DISABLE_WHEN_USB_SUSPENDED

#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#endif
#ifdef RGB_MATRIX_KEYPRESSES
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif