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|
/**
* BONGO CAT!
WPM-responsive animation of bongo cat!
Source:
https://github.com/qmk/qmk_firmware/blob/master/keyboards/kyria/keymaps/j-inc/keymap.c
*/
#include QMK_KEYBOARD_H
#ifdef OLED_ENABLE
# define IDLE_FRAMES 5
# define IDLE_SPEED 30 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
# define TAP_FRAMES 2
# define TAP_SPEED 40 // above this wpm value typing animation to triggere
# define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
# define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
/* Animation */
static const char PROGMEM ANIM_IDLE[IDLE_FRAMES][ANIM_SIZE] = {
// clang-format off
{
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}
// clang-format on
};
// Prep animation
static const char PROGMEM ANIM_PREP[][ANIM_SIZE] = {
// clang-format off
{
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}
// clang-format on
};
// Typing animation
static const char PROGMEM ANIM_TAP[TAP_FRAMES][ANIM_SIZE] = {
// clang-format off
{
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},
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32,
32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
}
// clang-format on
};
/* Functions */
void animation_phase(uint8_t wpm) {
// NOTE: Optimized the conditional. We don't need to recheck each.
// NOTE: Move this and the animation outside of the function.
if (IDLE_SPEED >= wpm) {
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(ANIM_IDLE[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
} else if (TAP_SPEED > wpm) {
oled_write_raw_P(ANIM_PREP[0], ANIM_SIZE);
} else {
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(ANIM_TAP[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
}
}
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
void render_bongo_cat(void) {
const uint8_t curr_wpm = get_current_wpm();
if (curr_wpm > 000) {
oled_on();
anim_sleep = timer_read32();
} else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
return;
}
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase(curr_wpm);
}
}
#endif
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