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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "draw_helper.h"
// timer for the gui state
uint32_t global_sleep_timer = 0;
uint32_t global_waking_up_timer = 0;
uint32_t global_booting_timer = 0;
// timers test for states
#ifdef WITH_BOOT
static bool IsBooting(void) { return (timer_elapsed32(global_booting_timer) < BOOTING_TIME_TRESHOLD); }
#else
static bool IsBooting(void) { return false; }
#endif
// state test
static bool IsWakingUp(void) { return (timer_elapsed32(global_waking_up_timer) < WAKING_UP_TIME_TRESHOLD); }
static bool IsIdle(void) { return (timer_elapsed32(global_sleep_timer) > IDLE_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < HALTING_TIME_TRESHOLD); }
static bool IsSleep(void) { return (timer_elapsed32(global_sleep_timer) >= SLEEP_TIME_TRESHOLD); }
static bool IsHalting(void) { return (timer_elapsed32(global_sleep_timer) >= HALTING_TIME_TRESHOLD && timer_elapsed32(global_sleep_timer) < SLEEP_TIME_TRESHOLD); }
gui_state_t get_gui_state(void) {
// get gui states by testing timers
if (IsBooting()) return _BOOTING;
if (IsWakingUp()) return _WAKINGUP;
if (IsIdle()) return _IDLE;
if (IsHalting()) return _HALTING;
if (IsSleep()) return _SLEEP;
return _UP;
}
void update_gui_state(void) {
// what to do when a key is pressed
gui_state_t t = get_gui_state();
#ifdef WITH_BOOT
if (t == _SLEEP) {
// booting
global_booting_timer = timer_read32();
}
if (t == _BOOTING) {
// cancel booting
global_booting_timer = 1000000;
}
#else
if (t == _SLEEP) {
// waking up
global_waking_up_timer = timer_read32();
}
#endif
if (t == _IDLE || t == _HALTING || t == _BOOTING) {
// waking up
global_waking_up_timer = timer_read32();
}
// no sleep
global_sleep_timer = timer_read32();
}
uint8_t get_glitch_probability(void) {
// more gliches could occur when halting time is near
return interpo_pourcent(IDLE_TIME_TRESHOLD, HALTING_TIME_TRESHOLD, timer_elapsed32(global_sleep_timer));
}
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