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/*
Copyright 2020 LFKeyboards
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/sfr_defs.h>
#include <avr/timer_avr.h>
#include <avr/wdt.h>
#include "revb.h"
#include "debug.h"
#include "issi.h"
#include "TWIlib.h"
#include "lighting.h"
uint16_t click_hz = CLICK_HZ;
uint16_t click_time = CLICK_MS;
uint8_t click_toggle = CLICK_ENABLED;
void matrix_init_kb(void)
{
matrix_init_user();
#ifdef AUDIO_ENABLE
// audio_init() sets PB5 to output and drives it low, which breaks our matrix
// so reset PB5 to input
setPinInput(B5);
writePinHigh(B5);
#else
// If we're not using the audio pin, drive it low
setPinOutput(C6);
writePinLow(C6);
#endif
#ifdef ISSI_ENABLE
issi_init();
#endif
}
void matrix_scan_kb(void)
{
#ifdef WATCHDOG_ENABLE
wdt_reset();
#endif
matrix_scan_user();
}
void click(uint16_t freq, uint16_t duration){
#ifdef AUDIO_ENABLE
if(freq >= 100 && freq <= 20000 && duration < 100){
play_note(freq, 10);
for (uint16_t i = 0; i < duration; i++){
_delay_ms(1);
}
stop_all_notes();
}
#endif
}
bool process_record_kb(uint16_t keycode, keyrecord_t* record)
{
// Test code that turns on the switch led for the key that is pressed
// set_backlight_by_keymap(record->event.key.col, record->event.key.row);
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}
return process_record_user(keycode, record);
}
void reset_keyboard_kb(void){
#ifdef WATCHDOG_ENABLE
MCUSR = 0;
wdt_disable();
wdt_reset();
#endif
reset_keyboard();
}
// LFK lighting info
const uint8_t switch_matrices[] = {0, 1};
const uint8_t rgb_matrices[] = {6, 7};
// const uint8_t rgb_sequence[] = {
// 14, 24, 23, 22, 21, 20, 19, 18, 26, 25, 28, 29,
// 30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
// };
const uint8_t rgb_sequence[] = {
25, 28, 29,
30, 31, 32, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
};
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// / \ ISSI Col | ISSI Row |
// matrix idx
// const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
// KEYMAP(
// 0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
// 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
// 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
// 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
// 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1);
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