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#pragma once
/* if the kb.h file exists (because we're running from qmkbuilder) include it */
#if __has_include("kb.h")
#include "kb.h"
#endif
#include "quantum.h"
#include "matrix.h"
#include <avr/sfr_defs.h>
#ifndef cbi
#define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit))
#endif
#ifndef sbi
#define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit))
#endif
typedef struct RGB_Color {
uint16_t red;
uint16_t green;
uint16_t blue;
} RGB_Color;
typedef struct Layer_Info {
uint32_t layer;
uint32_t mask;
RGB_Color color;
} Layer_Info;
extern const uint32_t layer_count;
extern const Layer_Info layer_info[];
enum action_functions {
LFK_CLEAR = 0, // Resets all layers
LFK_ESC_TILDE, // esc+lshift = ~
LFK_SET_DEFAULT_LAYER, // changes and saves current base layer to eeprom
LFK_CLICK_TOGGLE, // Adjusts click duration
LFK_CLICK_FREQ_HIGHER, // Adjusts click frequency
LFK_CLICK_FREQ_LOWER, // Adjusts click frequency
LFK_CLICK_TIME_LONGER, // Adjusts click duration
LFK_CLICK_TIME_SHORTER, // Adjusts click duration
LFK_DEBUG_SETTINGS, // prints LED and click settings to HID
LFK_LED_TEST, // cycles through switch and RGB LEDs
LFK_PLAY_ONEUP
};
#define CLICK_HZ 500
#define CLICK_MS 2
#define CLICK_ENABLED 0
void reset_keyboard_kb(void);
void click(uint16_t freq, uint16_t duration);
#define ___ KC_NO
#ifndef LAYOUT
# define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, k0F, k0G, k0H, k0I, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, k1G, k1H, k1I, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k1E, k2F, k2G, k2H, k2I, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, k3F, k3G, k3H, k3I, \
k40, k41, k42, k45, k4A, k4B, k4C, k4E, k4F, k4G, k4H, k4I \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, ___, k0E, k0F, k0G, k0H, k0I }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, ___, ___, ___, k2F, k2G, k2H, k2I }, \
{ k30, ___, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, ___, k3E, k3F, k3G, k3H, k3I }, \
{ k40, k41, k42, ___, ___, k45, ___, ___, ___, ___, k4A, k4B, k4C, ___, k4E, k4F, k4G, k4H, k4I } \
}
#endif // !LAYOUT #endif
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