summaryrefslogtreecommitdiff
path: root/keyboards/lfkeyboards/mini1800/mini1800.c
blob: e1fa3a988d26b20f7c40c19a32706bbaa1c1620b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174

#include <avr/sfr_defs.h>
#include <avr/timer_avr.h>
#include <avr/wdt.h>
#include "mini1800.h"
#include "issi.h"
#include "TWIlib.h"
#include "lighting.h"
#include "debug.h"

#include "quantum.h"

uint16_t click_hz = CLICK_HZ;
uint16_t click_time = CLICK_MS;
uint8_t click_toggle = CLICK_ENABLED;
float my_song[][2] = SONG(ZELDA_PUZZLE);

// Colors of the layer indicator LED
// This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer
__attribute__((weak))
const Layer_Info layer_info[] = {
    // Layer     Mask           Red     Green   Blue
    {0x00000000, 0xFFFFFFFF, {0x00, 0xFF, 0x00}}, // base layers - green
    {0x00000002, 0xFFFFFFFE, {0x00, 0x00, 0xFF}}, // function layer - blue
    {0x00000004, 0xFFFFFFFC, {0xFF, 0x00, 0xFF}}, // settings layer - magenta
    {0xFFFFFFFF, 0xFFFFFFFF, {0xFF, 0xFF, 0xFF}}, // unknown layer - REQUIRED - white
};

void matrix_init_kb(void)
{
    // put your keyboard start-up code here
    // runs once when the firmware starts up
    matrix_init_user();
    set_rgb(31, 0x00, 0x00, 0x00);  // Caps lock
    set_rgb(32, 0xFF, 0x00, 0x00);  // Layer indicator, start red
#ifndef AUDIO_ENABLE
    // If we're not using the audio pin, drive it low
    setPinOutput(C6);
    writePinLow(C6);
#endif
    _delay_ms(500);
#ifdef ISSI_ENABLE
    issi_init();
#endif
#ifdef WATCHDOG_ENABLE
    // This is done after turning the layer LED red, if we're caught in a loop
    // we should get a flashing red light
    wdt_enable(WDTO_500MS);
#endif
}

void matrix_scan_kb(void)
{
#ifdef WATCHDOG_ENABLE
    wdt_reset();
#endif
#ifdef ISSI_ENABLE
    // switch/underglow lighting update
    static uint32_t issi_device = 0;
    static uint32_t twi_last_ready = 0;
    if(twi_last_ready > 1000){
        // Its been way too long since the last ISSI update, reset the I2C bus and start again
        twi_last_ready = 0;
        TWIInit();
        force_issi_refresh();
    }
    if(isTWIReady()){
        twi_last_ready = 0;
        // If the i2c bus is available, kick off the issi update, alternate between devices
        update_issi(issi_device, issi_device);
        if(issi_device){
            issi_device = 0;
        }else{
            issi_device = 3;
        }
    }else{
        twi_last_ready++;
    }
#endif
    // Update layer indicator LED
    //
    // Not sure how else to reliably do this... TMK has the 'hook_layer_change'
    // but can't find QMK equiv
    static uint32_t layer_indicator = -1;
    if(layer_indicator != layer_state){
        for(uint32_t i=0;; i++){
            // the layer_info list should end with layer 0xFFFF
            // it will break this out of the loop and define the unknown layer color
            if((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)){
                set_rgb(32, layer_info[i].color.red, layer_info[i].color.green, layer_info[i].color.blue);
                layer_indicator = layer_state;
                break;
            }
        }
    }
    matrix_scan_user();
}

void click(uint16_t freq, uint16_t duration){
#ifdef AUDIO_ENABLE
    if(freq >= 100 && freq <= 20000 && duration < 100){
        play_note(freq, 10);
        for (uint16_t i = 0; i < duration; i++){
            _delay_ms(1);
        }
        stop_all_notes();
    }
#endif
}

bool process_record_kb(uint16_t keycode, keyrecord_t* record)
{
    if (click_toggle && record->event.pressed){
        click(click_hz, click_time);
    }
    if (keycode == QK_BOOT) {
        reset_keyboard_kb();
    } else {
    }
    return process_record_user(keycode, record);
}

void reset_keyboard_kb(void){
#ifdef WATCHDOG_ENABLE
    MCUSR = 0;
    wdt_disable();
    wdt_reset();
#endif
    set_rgb(31, 0x00, 0xFF, 0xFF);
    set_rgb(32, 0x00, 0xFF, 0xFF);
    force_issi_refresh();
    reset_keyboard();
}

bool led_update_kb(led_t led_state) {
    bool res = led_update_user(led_state);
    if(res) {
        // Set capslock LED to Blue
        if (led_state.caps_lock) {
            set_rgb(31, 0x00, 0x00, 0x7F);
        } else{
            set_rgb(31, 0x00, 0x00, 0x00);
        }
    }
    return res;
}

// Lighting info, see lighting.h for details
const uint8_t switch_matrices[] = {0, 1};
const uint8_t rgb_matrices[] = {6, 7};

// RGB Map:
//   27  29  10   9   8   7   6
// 26                                   5
// 25                                   4
// 24                                   3
//   23  22  21  20  14  15  11   1   2
const uint8_t rgb_sequence[] = {
    30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 13, 14, 15, 16
};

// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
//     Bit     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
//             |   | ISSI Col  |    ISSI Row   |
//             /   |
//             Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
    {0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93, 0x92, 0x91},
    {0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xB6, 0xA4, 0xA3, 0xA2, 0xA1},
    {0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0x00, 0x00, 0x00, 0xB5, 0xB3, 0x49, 0x48},
    {0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x59, 0x58, 0x57, 0x56},
    {0x55, 0x51, 0xD6, 0x00, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x00, 0xE4, 0xE3, 0xE2, 0x00, 0xE1, 0x00, 0x00, 0x00, 0x00}
};