1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
// #define _COLEMAK 1
// #define _DVORAK 2
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
// COLEMAK,
// DVORAK,
LOWER,
RAISE,
ADJUST,
};
/*
// Tap dance declerations
enum {
TD_GRV_TILD = 0,
};
// Tap dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_GRV_TILD] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),
};
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` ~ | Q | W | E | R | T | Y | U | I | O | P | Bspc |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Rshift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Lalt | GUI | Esc |Lower |KC_SPC |Enter |Raise | [cmd|] alt |= Hypr| - |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, \
KC_LCTL, KC_LALT, KC_LGUI, KC_ESC, TG(_LOWER), LT(_ADJUST, KC_SPC), KC_ENT, TG(_RAISE), MT(MOD_RGUI, KC_LBRC), MT(MOD_RALT, KC_RBRC), MT(MOD_HYPR, KC_EQL), KC_MINS \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ESC | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bspc |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT( \
KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,_______,_______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bspc |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | up | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | left | down |right |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | % | ` | ~ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |AShftD|AShftU|REPORT| | | | [ | ] | - | = | \ |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT( \
_______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, KC_DEL, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, KC_LEFT, KC_DOWN, KC_RGHT, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PERC, KC_GRV, KC_TILD, \
KC_ASDN, KC_ASUP, KC_ASRP, _______, _______, _______, _______, KC_RBRC, KC_LBRC, KC_MINS, KC_EQL, KC_BSLS \
)
};
/* #ifdef AUDIO_ENABLE
* float tone_qwerty[][2] = SONG(QWERTY_SOUND);
* float tone_dvorak[][2] = SONG(DVORAK_SOUND);
* float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif */
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
};
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
layer_state_t layer_state_set_user(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
if (rgb_layer_change) {
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_set_orange;
rgblight_mode(5);
break;
case _LOWER:
rgblight_set_teal;
rgblight_mode(5);
break;
case _ADJUST:
rgblight_set_purple;
rgblight_mode(23);
break;
default:
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_set_green;
}
else {
rgblight_set_blue;
}
rgblight_mode(1);
break;
}
}
#endif
return state;
}
|