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/* Copyright 2020 lmlask
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include <keymap_brazilian_abnt2.h>
enum layers {
_WORKMAN,
_QWERTY,
_DVORAK,
_COLEMAK,
_MIDI,
_GAME,
_SYM,
_FUNCTION,
_NAV,
_NUM,
_ADJUST,
_MOUSE,
_CPY,
_SWP
};
enum planck_keycodes {
WORKMAN = QK_USER,
QWERTY,
DVORAK,
COLEMAK,
MIDI,
GAME,
TOG_CPY,
TOG_SWP,
};
#define NAVTAB LT(_NAV, KC_TAB)
#define SYM LT(_SYM, KC_BSPC)
#define NUM LT(_NUM, KC_DEL)
#define FUN MO(_FUNCTION)
#define CTL_ENT RCTL_T(KC_ENT)
//Hand swap config, similar to Planck
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0} },
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1} },
{{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2} },
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3}, {6, 3}, {7, 3}, {8, 3}, {9, 3}, {10, 3}},
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//BASE LAYERS
[_QWERTY] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, BR_ACUT,
NAVTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, BR_CCED, BR_TILD,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, BR_SLSH, SC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_MEH, NUM, KC_SPC, SYM, FUN, KC_RALT, KC_HYPR, CTL_ENT
),
[_WORKMAN] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, BR_CCED, BR_ACUT,
NAVTAB, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, BR_TILD,
SC_LSPO, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, BR_SLSH, SC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_MEH, NUM, KC_SPC, SYM, FUN, KC_RALT, KC_HYPR, CTL_ENT
),
[_DVORAK] = LAYOUT_planck_mit(
KC_ESC, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, BR_SLSH, BR_ACUT,
NAVTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, BR_TILD,
SC_LSPO, BR_CCED, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_MEH, NUM, KC_SPC, SYM, FUN, KC_RALT, KC_HYPR, CTL_ENT
),
[_COLEMAK] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, BR_CCED, BR_ACUT,
NAVTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, BR_TILD,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, BR_SLSH, SC_RSPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_MEH, NUM, KC_SPC, SYM, FUN, KC_RALT, KC_HYPR, CTL_ENT
),
//UTILITY LAYERS - SHORTCUT (CPY), SWAP HANDS (SWP)
[_CPY] = LAYOUT_planck_mit(
_______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, _______, _______,
_______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______,
_______, C(KC_Z), C(KC_X), C(KC_C), C(KC_V), _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_SWP] = LAYOUT_planck_mit(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, NUM, SH_T(KC_BSPC),_______, _______, _______, _______, _______, _______
),
//AUX LAYERS (NAV, SYM, NUM, FN)
[_NAV] = LAYOUT_planck_mit(
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, C(KC_V), C(KC_Z),
_______, KC_LALT, KC_LGUI, KC_LSFT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, C(KC_C), C(KC_X),
_______, _______, _______, _______, _______, _______, KC_ENT, KC_BSPC, KC_DEL, KC_VOLD, KC_VOLU, _______,
_______, _______, _______, _______, _______, KC_ENT, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
),
[_SYM] = LAYOUT_planck_mit(
BR_DQUO, BR_EXLM, BR_AT, BR_HASH, BR_DLR, BR_PERC, BR_DIAE, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
BR_QUOT, BR_BSLS, BR_SCLN, KC_MINS, BR_QUOT, _______, _______, KC_PLUS, _______, BR_LBRC, BR_RBRC, _______,
_______, BR_PIPE, BR_COLN, KC_UNDS, BR_DQUO, _______, _______, KC_EQL, _______, BR_LCBR, BR_RCBR, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NUM] = LAYOUT_planck_mit(
_______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, BR_SLSH, BR_MINS,
_______, BR_SLSH, KC_ASTR, KC_MINS, KC_PLUS, _______, _______, KC_4, KC_5, KC_6, BR_ASTR, BR_PLUS,
_______, BR_PERC, KC_EQL, KC_DOT, KC_COMM, _______, _______, KC_1, KC_2, KC_3, BR_COLN, BR_DOT,
_______, _______, _______, _______, _______, _______, KC_0, KC_BSPC, BR_COMM, BR_EQL, KC_ENT
),
[_FUNCTION] = LAYOUT_planck_mit(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_SCRL, _______, KC_F13, KC_F14, KC_F15, KC_F16, KC_INS,
_______, KC_F5, KC_F6, KC_F7, KC_F8, KC_NUM, _______, KC_F17, KC_F18, KC_F19, KC_F20, KC_PAUS,
_______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______, KC_F21, KC_F22, KC_F23, KC_F24, KC_APP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
),
//ADJUST LAYER FOR KEYBOARD CONTROL
[_ADJUST] = LAYOUT_planck_mit(
QK_BOOT, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, MIDI, GAME, _______, _______, _______,
KC_CAPS, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, QWERTY, DVORAK, COLEMAK, WORKMAN, _______,
QK_RBT, _______, _______, _______, _______, _______, _______, TOG_CPY, TOG_SWP, _______, _______, _______,
RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
//MOUSE LAYER
[_MOUSE] = LAYOUT_planck_mit(
KC_ESC, KC_BTN6, KC_NO, KC_NO, KC_NO, KC_NO, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, KC_BTN6, KC_NO,
_______, KC_BTN4, KC_BTN2, KC_BTN3, KC_BTN1, KC_NO, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN4, KC_NO,
_______, KC_BTN5, KC_ACL2, KC_ACL1, KC_ACL0, KC_NO, KC_BTN7, KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN5, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
//MIDI
[_MIDI] = LAYOUT_planck_mit(
MI_Cs, MI_Ds, MI_F, MI_Fs, MI_Gs, MI_As, MI_C, MI_Cs1, MI_Ds1, MI_F1, MI_Fs1, MI_Gs1,
MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C1, MI_D1, MI_E, MI_F1, MI_G1,
MI_BNDU, MI_OCTU, MI_TRSU, MI_VELU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, MI_MODU,MI_CHNU, MI_TOGG,
MI_BNDD, MI_OCTD, MI_TRSD, MI_VELD, MI_SOFT, MI_SUST, SYM, FUN, MI_MODD,MI_CHND, MI_AOFF
),
//GAME
[_GAME] = LAYOUT_planck_mit(
KC_ESC, JS_0, JS_1, JS_2, JS_3, JS_4, JS_5, JS_6, JS_7, JS_8, JS_9, KC_P,
KC_TAB, JS_10, JS_11, JS_12, JS_13, JS_14, JS_15, JS_16, JS_17, JS_18, JS_19, KC_O,
KC_LSFT, JS_20, JS_21, JS_22, JS_23, JS_24, JS_25, JS_26, JS_27, JS_28, JS_29, KC_L,
KC_LCTL, KC_LGUI, KC_LALT, KC_MEH, NUM, KC_SPC, SYM, FUN, KC_RALT, KC_HYPR, CTL_ENT
),
};
//Custom keycodes code for layer switching
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
case WORKMAN:
if (record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
}
return false;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case MIDI:
if (record->event.pressed) {
set_single_persistent_default_layer(_MIDI);
}
return false;
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
case TOG_CPY:
if (record->event.pressed) {
layer_invert(_CPY);
}
return false;
case TOG_SWP:
if (record->event.pressed) {
layer_invert(_SWP);
}
return false;
}
return true;
}
//ADJUST and MOUSE layers activation code
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _FUNCTION, _SYM, _ADJUST);
state = update_tri_layer_state(state, _NAV, _NUM, _MOUSE);
return state;
}
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