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/* Copyright 2020 Keys of Kings
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
LT(1, KC_MUTE),
LT(4, KC_MPLY), LT(7, KC_MNXT)),
LAYOUT(
KC_TRNS,
TO(2), TO(3)),
LAYOUT(
TO(0),
RGB_TOG, RGB_MOD),
LAYOUT(
TO(0),
RGB_VAI, RGB_VAD),
LAYOUT(
TO(0),
RGB_HUI, RGB_HUD),
LAYOUT(
TO(5),
KC_TRNS, TO(6)),
LAYOUT(
TO(0),
RGB_SAI, RGB_SAD),
LAYOUT(
TO(8),
TO(9), KC_TRNS),
LAYOUT(
TO(0),
CK_TOGG, MU_TOGG),
LAYOUT(
TO(0),
QK_BOOT, EE_CLR),
};
void matrix_init_user(void) {
debug_config.matrix = 1;
debug_config.keyboard = 1;
debug_config.enable = 1;
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
# ifdef AUDIO_CLICKY
clockwise ? clicky_freq_up() : clicky_freq_down();
# endif
}
return true;
}
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