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/* Copyright 2019 MechMerlin
* Copyright 2020 @ben_roe (keycapsss.com)
* Copyright 2022 @oriaj3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define OLED_FONT_H "keyboards/keycapsss/kimiko/keymaps/rgb_matrix/glcdfont.c"
// #define OLED_FONT_WIDTH 5
// #define OLED_FONT_HEIGHT 7
#ifdef RGB_MATRIX_ENABLE
// The pin connected to the data pin of the LEDs
#define WS2812_DI_PIN D3
// The number of LEDs connected
#define RGB_MATRIX_LED_COUNT 60
#define RGBLED_NUM 60
#define RGB_MATRIX_SPLIT {30,30}
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_TRANSPORT_MIRROR
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 80 // limits maximum brightness of LEDs to 80 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
// ENABLES EFFECTS. See alls the effects -> https://github.com/samhocevar-forks/qmk-firmware/blob/master/docs/feature_rgb_matrix.md#rgb-matrix-effects
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
# define ENABLE_RGB_MATRIX_BAND_SPLIT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//# define ENABLE_RGB_MATRIX_MULTISPLASH
//# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_SPLASH
#endif
// If you are using an Elite C rev3 on the slave side, uncomment the lines below:
// #define SPLIT_USB_DETECT
// #define NO_USB_STARTUP_CHECK
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