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#include QMK_KEYBOARD_H
#define _DVORAK 0
#define _QWERTY 1
#define _FN1 2
#define _MOUSE 3
enum custom_keycodes {
DVORAK = SAFE_RANGE,
QWERTY,
};
#define KC_ KC_TRNS
#define KC_DVOR DVORAK
#define KC_QWER QWERTY
#define KC_FN1 MO(_FN1)
// Tap-Hold keys (QWERTY)
#define KC_S_C MT(MOD_LCTL, KC_S)
#define KC_D_A MT(MOD_LALT, KC_D)
#define KC_F_G MT(MOD_LGUI, KC_F)
#define KC_J_G MT(MOD_RGUI, KC_J)
#define KC_K_A MT(MOD_RALT, KC_K)
#define KC_L_C MT(MOD_RCTL, KC_L)
// Tap-Hold keys (Dvorak)
#define KC_O_C MT(MOD_LCTL, KC_O)
#define KC_E_A MT(MOD_LALT, KC_E)
#define KC_U_G MT(MOD_LGUI, KC_U)
#define KC_H_G MT(MOD_RGUI, KC_H)
#define KC_T_A MT(MOD_RALT, KC_T)
#define KC_N_C MT(MOD_RCTL, KC_N)
#define KC_G_A LGUI(KC_A)
#define KC_G_C LGUI(KC_C)
#define KC_G_V LGUI(KC_V)
#define KC_G_X LGUI(KC_X)
#define KC_G_Z LGUI(KC_Z)
#define KC_G_BL LGUI(KC_BSLS)
#define KC_G_TB LGUI(KC_TAB)
#define KC_G_SP LGUI(KC_SPC)
#define KC_ENTM LT(_MOUSE, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
DVOR,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,PGUP,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_A ,TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,PGDN,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_X ,CAPS, A ,S_C ,D_A ,F_G , G , H ,J_G ,K_A ,L_C ,SCLN,QUOT, UP ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_C ,LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,RSFT,DOWN,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,EQL ,LEFT,RGHT
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_DVORAK] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
QWER,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,EQL ,PGUP,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_A ,TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,PGDN,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_X ,CAPS, A ,O_C ,E_A ,U_G , I , D ,H_G ,T_A ,N_C , S ,MINS, UP ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_C ,LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,RSFT,DOWN,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,BSLS,LEFT,RGHT
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_FN1] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
, , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, ,EXLM, AT ,LCBR,RCBR,PIPE, , P7 , P8 , P9 ,ASTR,F12 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, ,HASH,DLR ,LPRN,RPRN,GRV , , P4 , P5 , P6 ,PLUS,MINS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, ,PERC,CIRC,LBRC,RBRC,TILD, AMPR, P1 , P2 , P3 ,SLSH, , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , ,PDOT, P0 ,EQL , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_MOUSE] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , ,MS_U, , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , ,MS_L,MS_D,MS_R, , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , ,BTN1,BTN2, , , , , , , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
#endif
void update_rgblight(uint16_t layer) {
if (layer & (1UL << _DVORAK)) {
rgblight_sethsv_green();
} else if (layer & (1UL << _QWERTY)) {
rgblight_sethsv_goldenrod();
}
}
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
#ifdef RGBLIGHT_ENABLE
update_rgblight(default_layer);
#endif // RGBLIGHT_ENABLE
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL << _QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL << _DVORAK);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
uint8_t default_layer = eeconfig_read_default_layer();
update_rgblight(default_layer);
#endif
}
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