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#include "quantum.h"
#include "split_util.h"
void matrix_init_kb(void) {
setPinOutput(CAPS_LOCK_LED_PIN);
matrix_init_user();
}
bool led_update_kb(led_t led_state) {
// Only update if left half
if (isLeftHand && led_update_user(led_state)) {
writePin(CAPS_LOCK_LED_PIN, !led_state.caps_lock);
}
return true;
}
void eeconfig_init_kb(void) {
#ifdef BACKLIGHT_ENABLE
backlight_enable();
backlight_level(3);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_enable(); // Enable RGB by default
rgblight_sethsv(0, 255, 255); // Set default HSV - red hue, full saturation, full brightness
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 2); // set to RGB_RAINBOW_SWIRL by default
#endif
#endif
eeconfig_update_kb(0);
eeconfig_init_user();
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 2) {
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
}
return false;
}
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