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#include QMK_KEYBOARD_H
//keycode shorthands
#define MACNAV LT(4, KC_TAB)
#define PCNAV LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC
#define ALEFT LALT(KC_LEFT)
#define ARGHT LALT(KC_RGHT)
#define CLEFT LCTL(KC_LEFT)
#define CRGHT LCTL(KC_RGHT)
#define ABSPC LALT(KC_BSPC)
#define CBSPC LCTL(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows
#define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT))
#define CTLPGDN LCTL(KC_PGDN)
#define CTLPGUP LCTL(KC_PGUP)
#define CMBS GUI_T(KC_BSPC)
#define CTBS CTL_T(KC_BSPC)
#define C_TAB LCTL(KC_TAB)
#define G_TAB LGUI(KC_TAB)
#define A_TAB LALT(KC_TAB)
#define SFLK TD(SFT_LCK) // alias for tapdance
//layer shorthands
#define _COLEMAK 0
#define _PC 1
#define _GAME 2
#define _SYMBOL 3
#define _NAVMAC 4
#define _NAVPC 5
enum custom_keycodes {
SFT_LCK, //tapdance declarations
COLEMAK = 0,
PC,
GAME,
SYMBOL,
NAV, //Navigation layer for Mac Colemak
NAVPC, //Navigation layer for PC Colemak
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//,------+------+------+------+------+------. ,------+------+------+------+------+------.
KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
//|------+------+------+------+------+------| |------+------+------+------+------+------|
MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
//|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
//`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
// `------+------+------' `------+------+------'
),
[_PC] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
KC_LALT, KC_LGUI, CTBS, _______, _______, _______
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
),
[_SYMBOL] = LAYOUT(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
_______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_NAVMAC] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
_______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
[_NAVPC] = LAYOUT(
QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
};
// Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
void caps_tap (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
};
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