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// This keymap was designed to close to the default kc60 layout, with some useful changes, such as adding media keys.
// It also moves the reset key off the base layer, as in the default kc60 layout for this firmware.
// I have swapped FN and RGUI as my rainbow keyset has them in the opposite order.
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Basic QWERTY
* ,-----------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |FN |Gui |Ctrl |
* `-----------------------------------------------------------'
*/
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RGUI, KC_RCTL
),
/*
* ,-----------------------------------------------------------.
* | ` |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Del |
* |-----------------------------------------------------------|
* | | | Up| | | | | | | | PS| | | |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| |BL-|BL+| | | | | | |
* |-----------------------------------------------------------|
* | |Prv| PP|Nxt| | | | |Hom|End| | |
* |-----------------------------------------------------------|
* | Rst| | | BL | | | | |
* `-----------------------------------------------------------'
* PS = Print Screen
* PP = Play/Pause
*/
[1] = LAYOUT_all( /* Function Layer */
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_NO,
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, BL_DOWN, BL_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_TRNS,
QK_BOOT, KC_TRNS, KC_TRNS, BL_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
};
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