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/* Copyright 2021 Aaron VerDow
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Layer declarations
enum {
DEF_LAYER,
MOD_LAYER,
};
// Tap Dance declarations
enum {
TD_CAR,
TD_PRINT,
TD_CAM_UP,
TD_CAM_DN
};
void camera_number(uint16_t tens, uint16_t ones) {
/* Switch to a specific camera number
*
* I haven't been able to find official docs for this.
*
* To determine the number click the dropdown in UI and
* count from the top. The list can change with updates.
*
* Shift must be held between both * presses or the combo
* won't be recognized.
*/
register_code16(KC_LSFT);
tap_code(KC_8);
tap_code(KC_8);
unregister_code16(KC_LSFT);
tap_code(tens);
tap_code(ones);
tap_code(KC_ENT);
}
void cam_up(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
tap_code(KC_C); // tap once for next cam
break;
case 2:
camera_number(KC_2,KC_0); // tap twice for reverse chase cam
break;
}
}
void cam_down(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
tap_code16(LSFT(KC_C)); // tap once for prev cam
break;
case 2:
camera_number(KC_1,KC_8); // tap twice for chase cam
break;
}
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CAR] = ACTION_TAP_DANCE_DOUBLE(
LSFT(KC_V), // tap once for prev car
LCTL(KC_V) // tap twice for my car
),
[TD_PRINT] = ACTION_TAP_DANCE_DOUBLE(
LCTL(LALT(LSFT(KC_S))), // tap once for iRacing screenshot (must be enabled in options)
LGUI(KC_PSCR) // tap twice for Windows print screen and save to file
),
[TD_CAM_UP] = ACTION_TAP_DANCE_FN(cam_up),
[TD_CAM_DN] = ACTION_TAP_DANCE_FN(cam_down)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DEF_LAYER] = LAYOUT_ortho_6x4( /* Base */
TD(TD_CAM_UP), // next cam, double tap for reverse chase cam
KC_V, // next car
LSFT(KC_P3), // next lap
LCTL(KC_P3), // next inc
TD(TD_CAM_DN), // prev cam, double tap for chase cam
TD(TD_CAR), // prev car, double tap for my car
LSFT(KC_P1), // prev lap
LCTL(KC_P1), // prev inc
LSFT(KC_P4), // rewind
KC_P5, // play/pause
LSFT(KC_P6), // fast forward
KC_P8, // slow mo
KC_P4, // prev frame
KC_W, // up
KC_P6, // next frame
TD(TD_PRINT), // print screen
KC_A, // left
KC_S, // down
KC_D, // right
LALT(KC_K), // toggle click and drag ui elements (in car)
KC_LCTL, // ctrl
KC_LALT, // alt
LCTL(KC_F12), // camera tool
LT(MOD_LAYER, KC_SPACE) // press once for UI, hold for MOD layer
),
[MOD_LAYER] = LAYOUT_ortho_6x4( /* Base */
KC_B, // next sub cam
KC_PGUP, // next driver cam
LCTL(KC_P6), // next session
KC_P7, // start
LSFT(KC_B), // prev sub cam
KC_PGDOWN, // prev driver cam
LCTL(KC_P4), // prev session
KC_P1, // end
KC_RBRC, // FOV up
KC_EQL, // step factor up
_______,
_______,
KC_LBRC, // FOV down
KC_MINS, // step factor down
_______,
_______,
_______,
_______,
_______,
_______,
_______,
LALT(KC_M), // cycle aim
RALT(KC_ENTER), // fullscreen (unreliable)
_______
),
};
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