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// Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

// Number of Layers that can be used by VIA.
// Change this if you want more layers
#define DYNAMIC_KEYMAP_LAYER_COUNT 6

/* - Encoder settings - */
#ifdef ENCODER_ENABLE
#    define ENCODER_RESOLUTION 4
#endif
#ifdef ENCODER_MAP_ENABLE
// Key delay for encoders (necessary for some keycodes)
#    define ENCODER_MAP_KEY_DELAY 10
#endif

/*
    - RGB -
    Defines all effects so VIA can properly select them via index
*/
#ifdef RGB_MATRIX_ENABLE

// Default effect when EEPROM cleared
#    define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON

// Turns off RGB effects when there is no longer a USB connection
#    define RGB_MATRIX_SLEEP

// Allow keypress reactive animations
#    define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations on a split
#    define RGB_MATRIX_KEYPRESSES  // Enables key press effects

// Allow frame buffer effects
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables frame buffer effects

// All effect definitions
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS            // Enables RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN       // Enables RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT    // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING              // Enables RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT               // Enables RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL               // Enables RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT      // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL      // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT        // Enables RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL        // Enables RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL              // Enables RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT       // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN          // Enables RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN           // Enables RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL      // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL         // Enables RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL           // Enables RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON            // Enables RGB_MATRIX_DUAL_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON         // Enables RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS      // Enables RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS              // Enables RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS    // Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING          // Enables RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM           // Enables RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE               // Enables RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL          // Enables RGB_MATRIX_PIXEL_FRACTAL
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW             // Enables RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN             // Enables RGB_MATRIX_PIXEL_RAIN

// Following need RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP // Enables RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN   // Enables RGB_MATRIX_DIGITAL_RAIN

// Following need RGB_MATRIX_KEYPRESSES
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Enables RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH                    // Enables RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH               // Enables RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Enables RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Enables RGB_MATRIX_SOLID_MULTISPLASH

#endif