summaryrefslogtreecommitdiff
path: root/keyboards/jones/v03_1/keymaps/default_ansi/keymap.c
blob: cca79fd7edb46e6065586e03d4cd27aba39b469e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
/* Copyright 2020 Takeshi Nishio
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_number {
    _MAC = 0,
    _WIN,
    _NUM,
    _LOWER,
    _RAISE,
    _NUM_RAISE,
    _ADJUST
};

// Tap Dance
enum tap_dances{
    TD_LSFT_CAPS = 0,
    TD_ESC_NUM,
};

// Tap Dance state
enum {
    SINGLE_TAP = 1,
    DOUBLE_TAP,
    TRIPLE_TAP,
    TAP_HOLD,
};

// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);

// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
    [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
};

uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case TD(TD_ESC_NUM):
            return 275;
        default:
            return TAPPING_TERM;
    }
}

// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
  MAC = SAFE_RANGE,
  WIN,
};

// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP   TD(TD_LSFT_CAPS)
#define SP_RAI  LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT  MT(MOD_LSFT, KC_SPC)
#define C_SLSH  RCTL_T(KC_SLSH)
#define CT_E    LCTL(KC_E)
#define CT_A    LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER   MO(_LOWER)
#define NUM     TG(_NUM)


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_MAC] = LAYOUT_ansi(
        ESC_NUM,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_BSPC,    KC_LBRC,KC_RBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_ENT,             KC_QUOT,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,  LOWER,
        KC_MUTE,KC_LNG2,KC_LALT,KC_LGUI,       SP_SFT,         SP_RAI,         KC_RGUI,KC_RALT,KC_LNG1,KC_LEFT,KC_DOWN,KC_RGHT
    ),
    [_WIN] = LAYOUT_ansi(
        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,            _______,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,ALT_GRV,KC_LGUI,KC_LALT,        _______,        _______,        KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
    ),
    [_NUM] = LAYOUT_ansi(
        _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P7,  KC_P8,  KC_P9,  KC_PPLS,_______,    _______,_______,
        _______,    _______,_______,_______,_______,_______,_______,KC_P4,  KC_P5,  KC_P6,  XXXXXXX,_______,            _______,
        _______,        _______,_______,_______,_______,_______,_______,KC_P1,  KC_P2,  KC_P3,  KC_PENT,_______,_______,_______,
        _______,_______,_______,_______,        _______,        SP_NRAI,        KC_P0,  KC_PDOT,_______,_______,_______,_______
    ),
    [_LOWER] = LAYOUT_ansi(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP,      KC_END, KC_VOLU,
        _______,    _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT,            KC_VOLD,
        _______,        _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,         _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_RAISE] = LAYOUT_ansi(
        KC_PAUS,KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
        KC_PSCR,    _______,_______,CT_E,   _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL,     _______,_______,
        _______,    CT_A,   _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT,KC_MINS,KC_INS,             _______,
        _______,        _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,KC_HOME,KC_PGDN,KC_END
    ),
    [_NUM_RAISE] = LAYOUT_ansi(
        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
        KC_TAB,     KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_BSPC,    KC_LBRC,KC_RBRC,
        KC_LCTL,    KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN, KC_ENT,            KC_QUOT,
        S_CAP,          KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP,  _______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    ),
    [_ADJUST] = LAYOUT_ansi(
        _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
        _______,    _______,WIN,    _______,QK_BOOT,  _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______,   _______,_______,
        _______,    AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______,            _______,
        _______,        CK_RST, CK_DOWN,CK_UP  ,_______,_______,NUM,     MAC,   _______,_______,_______,_______,_______,_______,
        _______,_______,_______,_______,        _______,        _______,        _______,_______,_______,_______,_______,_______
    )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case MAC: // Change default ayer --> Write to EEPROM
            if (record->event.pressed) {
                set_single_persistent_default_layer(_MAC);
            }
            return false;
            break;
        case WIN: // Change default ayer --> Write to EEPROM
            if (record->event.pressed) {
                set_single_persistent_default_layer(_WIN);
            }
            return false;
            break;
        default:
            break;
    }
    return true;
}

//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS

// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12        // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2         // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1  // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200          // brightness dimmer

// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);

// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);

const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);

// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_mac_layer,
    my_win_layer,
    my_num_layer,
    my_caps_layer,
    my_lower_layer,
    my_raise_layer,
    my_num_raise_layer,
    my_adjust_layer
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}

// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
    state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);

    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
    rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
    rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
    rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
    rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));

    return state;
}

// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
    rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
    rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
    rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));

    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(3, led_state.caps_lock);
    return true;
}
#endif


//------------------------------------------------------------------------------
// Rotary Encoder
bool encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* First encoder, Right side */
        if (clockwise) {
            tap_code(KC_VOLD);
        } else {
            tap_code(KC_VOLU);
        }
    }
    if (index == 1) { /* Second encoder, Left side */
        switch(get_highest_layer(layer_state)) {
            case _LOWER:
                if (clockwise) {
                    rgblight_decrease_hue();
                } else {
                    rgblight_increase_hue();
                }
                break;
            case _RAISE:
                if (clockwise) {
                    rgblight_decrease_val();
                } else {
                    rgblight_increase_val();
                }
                break;
            case _ADJUST:
                if (clockwise) {
                    rgblight_step_reverse();
                } else {
                    rgblight_step();
                }
                break;
            default:
                if (clockwise) {
                    tap_code(KC_VOLD);
                } else {
                    tap_code(KC_VOLU);
                }
                break;
        }
    }
    return true;
}


//------------------------------------------------------------------------------
// Tap Dance function


typedef struct {
    bool is_press_action;
    uint8_t state;
} tap;

// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
    if (state->count == 1) {
        if (!state->pressed) {
            return SINGLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 2) {
        if (!state->pressed) {
            return DOUBLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else if (state->count == 3) {
        if (!state->pressed) {
            return TRIPLE_TAP;
        } else {
            return TAP_HOLD;
        }
    } else {
        return 8; // Magic number. At some point this method will expand to work for more presses
    }
}

// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
    .is_press_action = true,
    .state = 0
};

// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
    ql_tap_state.state = cur_dance(state);
    switch(TAP_DANCE_KEYCODE(state)) {
        case TD(TD_ESC_NUM): // ESC key action
            switch (ql_tap_state.state) {
                case SINGLE_TAP:
                case DOUBLE_TAP:
                    // ESC
                    tap_code(KC_ESC);
                    break;
                case TAP_HOLD:
                    // temporal layer change
                    layer_on(_NUM);
                    break;
                case TRIPLE_TAP:
                    // toggle layer
                    // Check to see if the layer is already set
                    if (layer_state_is(_NUM)) {
                        // If already set, then switch it off
                        layer_off(_NUM);
                    } else {
                        // If not already set, then switch the layer on
                        layer_on(_NUM);
                    }
                    break;
            }
            break;
    }
}

void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
    switch(TAP_DANCE_KEYCODE(state)) {
        case TD(TD_ESC_NUM):
            // If the key was held down and now is released then switch off the layer
            if (ql_tap_state.state == TAP_HOLD) {
                layer_off(_NUM);
            }
            ql_tap_state.state = 0;
            break;
    }
}