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/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* Key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16

/* Key matrix pins */
#define MATRIX_ROW_PINS { B7, B3, B2, F6, F7 }
#define MATRIX_COL_PINS { B1, B0, B5, B6, C6, C7, E2, D0, D1, D2, D3, D5, D4, D6, D7, B4 }

#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Forcing to use NKRO instead 6KRO */
#define FORCE_NKRO

#ifdef RGB_MATRIX_ENABLE
    #define RGB_MATRIX_LED_COUNT 86
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    #define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
    #define RGB_MATRIX_KEYPRESSES
    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS

    /* RGB Matrix config */
    #define RGB_DI_PIN E6

    /* RGB Matrix effect */
    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    #define ENABLE_RGB_MATRIX_BAND_SAT
    #define ENABLE_RGB_MATRIX_BAND_VAL
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define ENABLE_RGB_MATRIX_CYCLE_ALL
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    #define ENABLE_RGB_MATRIX_DUAL_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define ENABLE_RGB_MATRIX_RAINDROPS
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_HUE_BREATHING
    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    #define ENABLE_RGB_MATRIX_HUE_WAVE
    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif