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/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum layer_names {
    _BASE,
    _FN,
};

// enum layer_keycodes { };

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/*
       ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
       │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ ` │Bks│Del│
       ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
       │ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │  \  │PgU│
       ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
       │ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │  Enter │PgD│
       ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
       │LSft│LSt│ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │Fn │
       ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
       │LCrl│GUI │LAlt│         Space          │RAt│Fn │RCl│ ← │ ↓ │ → │
       └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
       ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
       │   │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ ~ │   │   │
       ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
       │     │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │  |  │   │
       ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
       │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │        │   │
       ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
       │LSft│LSt│ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │   │   │
       ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
       │    │    │    │                        │   │   │   │   │   │   │
       └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
*/
    /*  Row:    0        1        2        3        4        5        6        7        8        9        10       11       12       13       14       15      */
    [_BASE] = LAYOUT_all(
                KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_GRV,  KC_BSPC, KC_DEL,
                KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_PGUP,
                KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,                    KC_PGDN,
                KC_LSFT, KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,   MO(_FN),
                KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
            ),

/*
       ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
       │Rst│F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│   │   │PSc│
       ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┼───┤
       │RTog │Mod│Hui│Hud│Sai│Sad│Vai│Vad│   │   │   │   │   │     │Hom│
       ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
       │BTog  │BTg│Dec│Inc│Ste│   │   │   │   │   │   │   │        │End│
       ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
       │    │   │   │   │   │   │   │   │   │   │   │   │      │   │   │
       ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┼───┤
       │    │    │    │                        │   │   │   │   │   │   │
       └────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┴───┘
*/
    /*  Row:    0        1        2        3        4        5        6        7        8        9        10       11       12       13       14       15     */
    [_FN]   = LAYOUT_all(
                QK_BOOT, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, KC_PSCR,
                RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,          KC_HOME,
                BL_TOGG, BL_TOGG, BL_DEC,  BL_INC,  BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______,                   KC_END,
                _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______,
                _______, _______, _______,                            _______,                            _______, _______, _______, _______, _______, _______
            ),
};