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#pragma once
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_EUCALYN,
_KEYPAD,
_AUX,
_KAUX,
_LOWER,
_RAISE,
_PADFUNC,
_ADJUST,
};
#if defined(SSD1306OLED)
extern void init_helix_oled(void);
# define INIT_HELIX_OLED() init_helix_oled();
#else
# define INIT_HELIX_OLED()
#endif
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