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#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GESC,   KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,    KC_MINS,   KC_EQL,   KC_BSPC,  KC_ESC,
KC_TAB,    KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,    KC_LBRC,   KC_RBRC,  KC_BSLS,  KC_INS,
KC_CAPS,   KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN, KC_QUOT,             KC_ENT,   KC_DEL,
KC_LSFT,   KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_SLSH,   KC_RSFT,  KC_UP,
KC_LCTL,           KC_LALT,KC_LGUI,KC_SPC,         LT(_FN,KC_SPC),         KC_RALT,          KC_RCTL,   KC_LEFT,  KC_DOWN,  KC_RIGHT),

[_FN] = LAYOUT(
KC_GRV,     KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,    KC_F6,    KC_F7,    KC_F8,    KC_F9,   KC_F10,   KC_F11,  KC_F12,   _______,  _______,
RESET,    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
_______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,            _______,  _______,
_______,  _______,  _______,  BL_TOGG,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,
_______,            _______,  _______,            _______,            _______,            _______,            _______,  _______,  _______,  _______),
};